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#1
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Most classes can solo, half the classes for a better xp than full group. Soloing is not hard, is not dangerous and for some grants you the ability to kill boss mobs (tho you have to define boss here). When you go down to duo and trio you just can take anything if you have the proper classes/gear. If I had to design a game I would make everyone completely unable to solo shit (and my game will probably close after 2 month because you have to care the bears). But it would take too much of EQ to make it such on P99 (remove spells? really?). So the best thing to promote grouping, if you ever want to, is giving a large bonus to group xp. | |||
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#2
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I much preferred the late luclin changes that made level 55+ mobs give a lot more xp than they used to. Additionnal xp from tougher content should be the incentive for grouping, not artificial bonuses.
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#3
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#4
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__________________
Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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#5
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But a lot of the mechanics changes in the second half of the luclin era made a lot of sense, this one among them. | |||
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#6
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In classic at least when I played you couldn't get better xp soloing unless you were a necro, wiz, druid or bard. And then you could only solo outside zones. Charming was a complete bitch to do. You could charm as an enchanter but you couldn't charm the way you can charm on P1999 imo. I remember even in PoP, when charming was really buffed with AA's and gear that would make you a god in classic it was still better in group for grinding aa's. The only real powerlevelers were bard reverse charm kiters till they nerfed them. | |||
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