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  #1  
Old 06-13-2014, 02:16 AM
Nirgon Nirgon is offline
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Joust backstab worked because of this on live. You did not have to face.
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Old 06-13-2014, 03:28 AM
Potus Potus is offline
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Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Joust backstab worked because of this on live. You did not have to face.
Pretty sure joust backstab worked because the client got confused about the rogue not being behind and facing the target.

Kind of the same way it gets confused about casters stopping and casting spells, it takes an extra half second for the server to register where the player character is in the world.

Both were bugs but Verant/Sony never got around to ever fixing it.
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Old 06-13-2014, 02:41 PM
hivemind hivemind is offline
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Originally Posted by Potus [You must be logged in to view images. Log in or Register.]
Pretty sure joust backstab worked because the client got confused about the rogue not being behind and facing the target.

Kind of the same way it gets confused about casters stopping and casting spells, it takes an extra half second for the server to register where the player character is in the world.

Both were bugs but Verant/Sony never got around to ever fixing it.
This. It is in no way classic for melee to be able to hit players with auto or special attacks while not facing the target. Joust backstab worked in classic if you could time the backstab perfectly while running through the player. Eh... but I never played a rogue during classic, and I was playing on 56k anyway... so my perception of jousting in general during that time is a bit odd.

Nearly positive you should not be able to freely auto attack players that are standing directly behind you. Not during classic, not during now... shit is buggy as hell. Gives melee a huge advantage, especially when coupled with the seemingly massive melee attack range of players.
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