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#11
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![]() The presence of mana regen on items does nothing to make clarity less valuable - it just makes all casters better.
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#12
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![]() all parsing resists, etc. aside...chanters still remain important. bottom line is that there will be many many important velious camps that most folks won't even attempt without a cc class or a slow class. chanters remain part of the "trinity" and are still 100% needed/desired.
the OP qualities of a chanter do decrease...relatively. but its not like they go away. charm, ae stun, mez, slow, mana regen...these are still the bread and butter of any solid group, forever. | ||
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#13
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![]() Quote:
I for one recall enchanter SG groups being one of the best shindigs to get into. Money money money. | |||
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#14
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![]() In a lot of ways enchanters fall more solidly in their designed niche and less what they are now (godly dps and solo/duo giants on top of cc/support).
They are and will always be in the classic eras irreplaceable. In modern eq (live) where nearly everyone can fade, cc, pull, haste, slow ....... That's where enchanters started to suffer. That and modern content is designed such that tanks handle pulls of 3-10 without batting an eye.
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#15
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#16
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#17
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![]() Chanters were brought to acceptable levels by GoD, once they implemented the charmed DPS fix. To where charmed pets do something like 30-40% less Max hit than uncharmed.
It balanced out charm soloing RvR a lot. Especially with all the tools available to them to handle charm breaks at the time. It also balanced out a hasted pet vs. A slowed mob too. Before that though, Enchanters were stupidly OP. Sort of like Necros, but necros never got nerfed hard enough to matter. In Velious they'll still be OP. There are just certain areas where they can't do anything like ToV. That's why they should be glad they farmed 500k on their chanter and were able to pay for the PL and gear for a useful class like bard or rogue or cleric.
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#18
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![]() I've addressed this a couple times in the past. Rather than rehash an enchanter's power in specific zones, I'll try to generalize this a bit.
Charm durations are going down due to NPC levels being much higher (and potentially resists). NPCs also hit much harder. This makes for stronger, but less reliable pets. In other words, your pet will not be a reliable tank, but will be better DPS. There are mobs that are immune to stun (ie Giants), immune to magic (ie dwarves), or too high of a level to stun or mez anyways (ie most of ToV/ST). This means that CC is less of an enchanter's duty in Velious. Overall, you can expect charm to be much weaker for tanking due to unreliability, but stronger for DPS in most zones. The pets will be more unruly, but the enchanter can focus almost entirely on pet management as CC is a minimal role. This is a bigger hit for enchanter solo/duo antics. If you're interested in specific zone pet availability, you can dig through my history. The only high-end group/raid zone without a decent pet is ST. Buffs/debuffs are just as good as ever. Not much changed there. Also, WoW class design was a good thing with the evolution of raiding. EQ classes is a great concept for small group play, but terrible as the raid game evolved. Your ideal Velious 54 man setup was basically get as many rogues/clerics/warriors and 0-2 of everything else. Bards possibly being in the 4-6 range.
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