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Old 07-15-2014, 05:15 AM
Troxx Troxx is offline
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The presence of mana regen on items does nothing to make clarity less valuable - it just makes all casters better.
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  #12  
Old 07-15-2014, 05:22 AM
fastboy21 fastboy21 is offline
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all parsing resists, etc. aside...chanters still remain important. bottom line is that there will be many many important velious camps that most folks won't even attempt without a cc class or a slow class. chanters remain part of the "trinity" and are still 100% needed/desired.

the OP qualities of a chanter do decrease...relatively. but its not like they go away. charm, ae stun, mez, slow, mana regen...these are still the bread and butter of any solid group, forever.
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Old 07-15-2014, 05:22 AM
kevoh kevoh is offline
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Originally Posted by phacemeltar [You must be logged in to view images. Log in or Register.]
iirc theres 2 reasons:
1. mobs MR goes up, making mez harder
2. items come with clarity preinstalled, making casted clarity less needed
#2 as everyone else stated is completely incorrect. All this does is whilst coupled with C2 ensure the utmost effectiveness on whatever content you are farming, whether it be raid or group material.

I for one recall enchanter SG groups being one of the best shindigs to get into. Money money money.
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Old 07-15-2014, 05:35 AM
Troxx Troxx is offline
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In a lot of ways enchanters fall more solidly in their designed niche and less what they are now (godly dps and solo/duo giants on top of cc/support).

They are and will always be in the classic eras irreplaceable.

In modern eq (live) where nearly everyone can fade, cc, pull, haste, slow ....... That's where enchanters started to suffer. That and modern content is designed such that tanks handle pulls of 3-10 without batting an eye.
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  #15  
Old 07-15-2014, 07:35 AM
Tecmos Deception Tecmos Deception is offline
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Originally Posted by Troxx [You must be logged in to view images. Log in or Register.]
In modern eq (live) where nearly everyone can fade, cc, pull, haste, slow ....... That's where enchanters started to suffer. That and modern content is designed such that tanks handle pulls of 3-10 without batting an eye.
The design choices in modern MMOs make me sad. CC useless. Debuffs happen as a side effect of doing a DPS rotation. AE AE AE AE AE AE. Whenever you look at a given effect, like 40% of the classes in the game can bring that effect so that classes are nothing but different color particles. Etc [You must be logged in to view images. Log in or Register.]
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Old 07-15-2014, 10:36 AM
Atmas Atmas is offline
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Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
The design choices in modern MMOs make me sad. CC useless. Debuffs happen as a side effect of doing a DPS rotation. AE AE AE AE AE AE. Whenever you look at a given effect, like 40% of the classes in the game can bring that effect so that classes are nothing but different color particles. Etc [You must be logged in to view images. Log in or Register.]
Yeah homogenization of classes sucks. I know this could launch a big tangent but its one of the reasons I stopped playing WoW. Coming from playing a Wiz in EQ to playing a Mage in WoW I thought it was ludicrous that people playing Paladins and other hybrids demanded that their dps be inline with pure dps. The kicker is that Blizzard acquiesces. Every class has AE ability, CC is a joke. The beauty of utility classes is lost.
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  #17  
Old 07-15-2014, 10:45 AM
Daldaen Daldaen is offline
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Chanters were brought to acceptable levels by GoD, once they implemented the charmed DPS fix. To where charmed pets do something like 30-40% less Max hit than uncharmed.

It balanced out charm soloing RvR a lot. Especially with all the tools available to them to handle charm breaks at the time. It also balanced out a hasted pet vs. A slowed mob too.

Before that though, Enchanters were stupidly OP. Sort of like Necros, but necros never got nerfed hard enough to matter.

In Velious they'll still be OP. There are just certain areas where they can't do anything like ToV. That's why they should be glad they farmed 500k on their chanter and were able to pay for the PL and gear for a useful class like bard or rogue or cleric.
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Old 07-16-2014, 06:52 PM
pasi pasi is offline
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I've addressed this a couple times in the past. Rather than rehash an enchanter's power in specific zones, I'll try to generalize this a bit.

Charm durations are going down due to NPC levels being much higher (and potentially resists). NPCs also hit much harder. This makes for stronger, but less reliable pets. In other words, your pet will not be a reliable tank, but will be better DPS.

There are mobs that are immune to stun (ie Giants), immune to magic (ie dwarves), or too high of a level to stun or mez anyways (ie most of ToV/ST). This means that CC is less of an enchanter's duty in Velious.

Overall, you can expect charm to be much weaker for tanking due to unreliability, but stronger for DPS in most zones. The pets will be more unruly, but the enchanter can focus almost entirely on pet management as CC is a minimal role. This is a bigger hit for enchanter solo/duo antics.

If you're interested in specific zone pet availability, you can dig through my history. The only high-end group/raid zone without a decent pet is ST.

Buffs/debuffs are just as good as ever. Not much changed there.

Also, WoW class design was a good thing with the evolution of raiding. EQ classes is a great concept for small group play, but terrible as the raid game evolved. Your ideal Velious 54 man setup was basically get as many rogues/clerics/warriors and 0-2 of everything else. Bards possibly being in the 4-6 range.
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