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  #11  
Old 05-25-2015, 12:30 AM
Samoht Samoht is offline
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Originally Posted by Zaela [You must be logged in to view images. Log in or Register.]
Maybe. Boats are Mobs and can be moved around the same ways as NPCs and such, although the "moves players along with it" part can lead to some pretty glitchy movement. Finding an intuitive and workable way for players to control them might be more challenging.
There are already player controllable boats in zones like DC and LR. You stand in the little canoe and click on it and then you can drive it around. Might not work on P99.
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  #12  
Old 05-25-2015, 01:23 AM
Buellen Buellen is offline
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Heya


Out of curiosity what program language does one need to know/learn to even think of doing some of the things mentioned in the original post ???


far as i got was pas call/ machine in my early 90's programing classes.
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  #13  
Old 05-25-2015, 02:56 AM
Calibretto Calibretto is offline
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perl? I think?
  #14  
Old 05-25-2015, 08:12 AM
Jimjam Jimjam is offline
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Originally Posted by iruinedyourday [You must be logged in to view images. Log in or Register.]
My custom server would have an Orc City dungion.. off of Oasis of Mar.. level 45+ accessable via the GIANT opening in that zone known as the Orc Highway.

*edit* wait under the orc city would be a crazy orc dungion with a layout like guk, but full of merbs that were 65+

It would have a 45+ Outdoor zone off of Jagged Pine Forest.. full of elusive forest elves.

hmm idk what else.. runny eye would get an item loot revamp.
I always felt there was supposed to be a zone linking up the 'dead zoneline' in oasis to the 'dead zoneline' in south karana.

Or maybe they were even meant to link to each other but it made travel too easy?
  #15  
Old 05-25-2015, 08:27 AM
Zaela Zaela is offline
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Quote:
Originally Posted by Buellen [You must be logged in to view images. Log in or Register.]
Out of curiosity what program language does one need to know/learn to even think of doing some of the things mentioned in the original post ???
If you wanted to change anything significant you'd need some C++ to edit the server source. For minor things ("quest scripts") Perl or Lua would be enough. Some basic working knowledge of SQL queries would help if you were doing things like repopulating zones, making custom items and spells, etc.

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Originally Posted by Samoht [You must be logged in to view images. Log in or Register.]
There are already player controllable boats in zones like DC and LR. You stand in the little canoe and click on it and then you can drive it around. Might not work on P99.
That's true, I forgot about the canoe. Bit dinky for ocean warfare, though. Could also turn players into big sailing ships and let them move around as normal, although glitchy movement would be pretty much guaranteed there.
  #16  
Old 05-25-2015, 08:38 AM
Jimjam Jimjam is offline
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Turning players into ships would be cool for a non-classic server!

Edit: and zonewide death mechanics are something with an existing precedent from live; The Deep on Luclin, Citadel of Anguish from oow and IIRC one of the Gates of Discord zones also had something (I'm not sure if it was as deadly as suffocation/instagib though).
Last edited by Jimjam; 05-25-2015 at 08:40 AM..
  #17  
Old 05-25-2015, 10:05 AM
mgellan mgellan is offline
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Try it! You can download a server repack that gives you everything you need to install the server at:

http://wiki.eqemulator.org/p?Akkas_P...epack&frm=Main

Installing from source is also possible but requires you understand the tools and technology, easier in Windows than in LINUX but of course LINUX is the lightest weight server (which was a concern for me since my server runs on Amazon ECS so lighter=cheaper!)

MOST people modify the database and quest scripts (requires PERL/LUA and SQL knowledge), some people modify the server code (C++/SQL), few people use Detours to modify client behaviour and detect cheating (Visual C++, DLLs), and almost nobody (?) actually creates completely custom zones AFAIK.

If your zone has objects hard coded (i.e. wizard portals) then you would have to change the zone files and distribute them. Some things (like wayfarer's camps, Froglok home in RM, LDON portals) are doors and objects so easy to change right in the database and doesn't require any file distribution. Messing with spells requires you send out a new spells_us.txt but thats pretty easy.

Give it a shot, makes you appreciate Nilbog and the staff much much more when you see the stock PEQ database.

Regards,
Mg
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  #18  
Old 05-25-2015, 10:13 AM
Ele Ele is offline
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Quote:
Originally Posted by Portasaurus [You must be logged in to view images. Log in or Register.]
MeatQuest server

PvP Teams server, teams based on race

Racial meat drops from players killed in PvP death only (taken off loot tables of regular mobs)

Meats can be used to cook or taunt the other teams, as well as fulfill bounties or team/guild quotas

PROS
Potential for Black Market of racial meats
Meat jokes
Clever meat related guild names
Endless fun!
CONS
?
In conclusion,

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I'd play.
  #19  
Old 05-25-2015, 02:45 PM
Kika Maslyaka Kika Maslyaka is offline
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Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
I always felt there was supposed to be a zone linking up the 'dead zoneline' in oasis to the 'dead zoneline' in south karana.

Or maybe they were even meant to link to each other but it made travel too easy?
hmm curious, I don't remember these - where are they located? Approximate coordinates?
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  #20  
Old 05-25-2015, 02:48 PM
Jimjam Jimjam is offline
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the oasis one is somewhere near orc highway on the West side of the zone. The one in south karana is on the east side of the zone.

They are sandy areas which look like you can keep running into but invisible walls stop you.
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