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  #21  
Old 04-09-2015, 04:29 PM
Ravager Ravager is offline
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Make everything No-Drop. Make Plat/Gold/Silver/Copper No-Trade. Remove MQ. Nerf Power-Leveling. Allow Level Appropriate Buffs Only. Trivial Loot Code. Exp Group gets the Loot. One Account Per Face Scan.
  #22  
Old 04-09-2015, 04:53 PM
Ele Ele is offline
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Quote:
Originally Posted by Ezalor [You must be logged in to view images. Log in or Register.]
you guys are aware the original FV ruleset was highly roleplay based and you couldn't group, guild, buff, or receive buffs from other characters not on your alignment
Couldn't even talk in common tongue and there was no OOC.
  #23  
Old 04-09-2015, 04:58 PM
kaev kaev is offline
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Quote:
Originally Posted by Ravager [You must be logged in to view images. Log in or Register.]
Make everything No-Drop. Make Plat/Gold/Silver/Copper No-Trade. Remove MQ. Nerf Power-Leveling. Allow Level Appropriate Buffs Only. Trivial Loot Code. Exp Group gets the Loot. One Account Per Face Scan.
Don't forget auto-disconnect from server if any use of telephone, radio, or VOIP is detected within a 50 foot radius of the PC running the client. Client image must include payload that will nuke graphics adapter for repeat offences.
  #24  
Old 04-09-2015, 05:02 PM
Ezalor Ezalor is offline
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i can't wait to see their faces when they realize they can't even get an xp rez because the cleric isn't on your alignment

or their faces when they realize their caster can't even bind anywhere that a melee can't bind in

it's funny how nobody actually understands how hardcore anti-social the FV ruleset was
Last edited by Ezalor; 04-09-2015 at 05:22 PM..
  #25  
Old 04-09-2015, 05:18 PM
maskedmelon maskedmelon is offline
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No-Drop ruleset is essentially what EQ eventually midlife into and what every modern mmo is. It eliminates inflation by eliminating the economy, encourages poopsocking and discourages a number of other playstyles centered around a robust player driven economy. If this is implemented, might as well implement 100% instances content and put up leaderboards somewhere :/

Bad idea is bad idea :/

I would support a 100% traceable ruleset with though [You must be logged in to view images. Log in or Register.], but restrict some quests by class.
  #26  
Old 04-09-2015, 05:19 PM
kaev kaev is offline
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Quote:
Originally Posted by Ezalor [You must be logged in to view images. Log in or Register.]
i can't wait to see their faces when they realize they can't even get an xp rez because the cleric isn't on your alignment

or their faces when they realize their caster can't even bind anywhere that a melee can't bind in

it's funny how nobody actually understands how hardcore anti-social the FV ruleset was
I had forgotten the "caster bind has same restrictions as melee" bit, which seems funny to me since now that it's brought up I remember it being a big reason why I tried FV. Should have been the rule on every EQ server from release on, tbh.
  #27  
Old 07-08-2015, 07:03 PM
milsorgen milsorgen is offline
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I think a lot of the magic came from being able to freely trade so many of the items. Compared to say WoW where nothing worth a damn could really be given felt very neutered and artificially walled in.
  #28  
Old 07-08-2015, 07:07 PM
Amyas Amyas is offline
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No I enjoy having a economy
  #29  
Old 07-08-2015, 07:15 PM
kaev kaev is offline
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Personally, I rather have a no douche only server, with harsh GMs dishing out 7 to 90 day suspensions left and right for rudeness, training, and content monopolization.
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  #30  
Old 07-08-2015, 08:12 PM
Swish Swish is offline
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Quote:
Originally Posted by Grizzled [You must be logged in to view images. Log in or Register.]
1) eliminate a defunct game economic system
2) loot camps no longer permacamped
3) Having to actually go out into the world and get things

no drop server sounds great
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