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#1
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#2
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I started this server with Luclin models on, then turned them off after awhile. I have to agree with most the posters here that they simply didn't fit the world pre-luclin. I don't agree that it's really anyone's business but the person playing, however.
A lot of people simply like the way Luclin graphics look a lot better. If they want to go out of there way to get them, I really don't understand the counter-argument. This is not like the con rings...because those actually impacted the game in various ways. The same with spell graphics...a lot of new spell graphics were much easier to notice/identify. Luclin graphics doesn't have any impact outside the user. The only exception I can think of is screenshots/fraps...so what. It's pretty stupid to get into arguments about taste. I'm guessing most people in the world would look at both sets of graphics and say Luclin is better. It's important to note that some people just like this game...it's not all about nostalgia. If a game like EQ classic only newer and better came out, I'd be gone. But it doesn't look like that's happening soon. And even if it did, the perpetual rat wheel of MMOs might drive me back here anyway. | ||
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#3
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There were no Luclin models in Velious, not sure what the complaining is about.
Reminds me of the time they took the con color out of the target window, wasn't classic but annoyed a lot of people. Maybe it's time the Luclin model crowd all rolled bards and went ham on the spell effects...pretty/sparkly whatever the model looks like underneath <3
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#4
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Scayle - Monk
Sucellus - Druid <Azure Guard> ![]() | |||
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#5
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I was never a fan of luck in graphics, especially trolls and ogres. The Velious graphics were an "upgrade" to the classic models in a sense.
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#7
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I guess they have the right its thier server however before you block a skin that is working how about fixing the plate helms for some of the races... you've made it clear you don't want us messing with things
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#8
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I heard that some of the Luclin models allowed for some nasty terrain exploits.
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#9
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#10
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Some helms were fixed (not sure how many), did you see those in tech discussion?
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Freddi
Farson | ||
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