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#1
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This discussion all distills down to a matter of preference, what people like or don't. Honestly I am surprised by all the negatively charged emotion surrounding this topic; is this how some of you treat others in real life with differing opinions or views? Whether or not the newer models are displayed is a choice that effects only that individual and no one else. I get that some really like or dislike the newer graphics, that it alters the way you experience the world, but you could pass by each other and have no idea what the other player employed. I would understand if this created practical issues (exploits for which those cheating should be punished or extra maintenance for devs) I would understand, but that doesn't seem to be the case ...
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All that suffice to say I have a great amount of reverence and respect for the work the devs have done and continue to do to bring this game to us. They have every right to create the vision they had when they first undertook this project, and we as a community are here because we have so much admiration for the world they're trying to recreate. If it is matter of interpretation however, or a matter of preference as to what lens we view the world through and it takes so little give us the choice I would humbly ask we were given that choice, and furthermore as a community we remembered we are all here for the same reason. | |||
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#2
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Not to mention the fact that nobody's personal preference takes precedence over the vision of the server: to present a classic Everquest experience. That means no target rings, no compasses, no con-colors on the target windows and none of the other so-called quality of life enhancements. You may be about to say: "what about the night vision, the UI ..etc" Rest assured they would change that if it were possible. | |||
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#3
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I agree that what the players want does not take precedence over what the devs envision for the server and I said as much, but again if you look at what was quoted in my post it seemed like there is room for interpretation of that vision. As far as some of the other "quality of life" changes, I did not mention them because they effect the play and mechanics of the game. Things like not having a compass or map and having to actually navigate and know your zones is one of the many reasons I like classic Everquest and why I choose to spend my time playing Project 1999. As for things like the UI not being classic I understand why they cant do anything about it (and I think such things or discussion of custom content distract from the topic at hand) and I don't mind it, but similarly they could do nothing and allow the people that do appreciate a different look/aesthetic to have it. | |||
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#4
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As to the "vision" of the server being open to interpretation, how is it so? They have consistently and relentlessly removed non-classic mechanics as they are found/as they are able to. There is no interpretation there: they want Everquest in the Velious Era. That's the vision, that's the goal, that's the server as best as possible. They can and will continue to remove things that people "like" because they were not available during Velious. This not open to interpretation. You say you are new here, so I'm sure you weren't around when they pulled out the compass, the target rings, or any of the other non-classic stuff. Kleenex stock shot up 10%, and stores all across the US were out of stock on ass-doughnuts to sit on for weeks as a large number of p99 players needed them to dry their tears and soothe their butthurt. As to the UI, it is actually not simply a matter of aesthetics; it is makes the game significantly easier to manage. One chat window with all of the information the game presents is far, far more difficult to manage than a modern UI. The increased number of hotkeys, the extra chat windows and all of the other things you see on a modern UI make the game easier, they don't just look pretty. Think of it like a car: the classic Everquest UI was a stick with no tachometer. Modern Everquest has a tachomter and a lot of other gauges. This is not an aesthetic change, it changes the way you drive. Rather than knowing when to shift by the feel of the vehicle, the sound from the engine, you look at the dial and know exactly when to do so. | |||
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