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#11
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![]() The amount of ice burrowers up right now is ridiculous. Never remember seeing more than a few on track at a time.
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#13
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![]() Quote:
we went there, two druids, and tried to find something to charm to start killing wurms , after an hour of running around finding a total of one wolf during that hour we left the zone. The zone has turned into a Second TT Zone with just a few types of mobs in it. someone needs to take a look at the random spawn code and add "if number of x mob in zone isn't = 10 then next spawn should be x" or something.. and do this for all pathing mobs.
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-Core-Riot-
-The Untz Factory- -Awakened- -Taken-Taken II- "I may not agree with what you say, but to your death I will defend your right to say it." "If the freedom of speech is taken away then dumb and silent we may be led, like sheep to the slaughter." "To be able to think freely, a man must be certain that no consequence will follow whatever he writes." CromCruach on Blue - Aurgelmirx on Green | |||
#14
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![]() Or just make Burrowers/Drakes/Wyverns one spawn set and the animals another.
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Green
Tofusin - Monk <Force of Will> Manowarr - Druid Blue Tofusin - 60 Monk <BDA> Shiroe - 60 Enchanter Manowarr - 60 Druid | ||
#15
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![]() I did find a post from Luclin era Allakhazam that supports everything being on the same table:
Quote:
So maybe it's working as intended? It's possible the live server usage of the zone dynamic was different than on p99 | |||
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