![]() |
#41
|
|||
|
![]() Guild Wars 1 had a pretty good feel (even if you were alone a lot). But the feeling you got of being in a village as you advanced and meeting other people doing the same stuff....pretty good. Also GW1 skill system was AWESOME.
City of Heroes - Pretty fun. More casual, but tons of creative freedom. It wasn't all about the game systems, but more about giving you the ability to really have fun creating a unique hero and theme and playing pretend. Dungeons and Dragons Online - Super great feeling! Dungeon crawling with more classic D&D rules....sure they were instanced dungeons, but it felt more like a mini adventure (and one that if you failed, it was over). | ||
|
#43
|
||||
|
![]() Quote:
He can't see past his own experience of showing up for every raid, hitting autoattack and backstab on every dragon and thinks because his experience is easy that the whole encounter is easy. There was a whole group of people who worked hard before you waddled over from blue and hung on like a dingleberry from the nuts of Empire. Those people who run the guild day to day, keep people logging in, recruiting, running raids and generally doing all the difficult work while you run your mouth in ooc about how good at pvp you are BiS every slot as a rogue. Anyways, just had to put you in context Fandango, you are literally Gongshow's trust fund kid. I think Feanol has a point. The other thing about EQ and we have discussed this over on Tallon Zek Times quite a few times is a good balance of RvR and negative mechanics that encourage team play (exp loss, needing ports, hard dungeons, challenging mechanics) but also balanced with actually rewarding content is what made EQ magical. Plus we can never discount that EQ was the first real MMO. That counts for a lot. Now we have p1999 where everyone knows all the secrets, and back then no one knew hardly any of the secrets. People kept that shit to themselves. I remember when someone taught me how to joust as a rogue that shit changed my LIFE. Plus pumice. This is on a pvp server mind you. One that wasn't filled with a bunch of childlike sociopaths. | |||
Last edited by Aesop; 02-10-2016 at 06:54 PM..
|
|
#44
|
||||
|
![]() Quote:
As shitty as McQuaid handled things, there was actually a recent article by the Pantheon people that somewhat impressed me. http://massivelyop.com/2015/11/24/in...launch-window/ | |||
|
#45
|
|||
|
![]() Everquest strikes me as occupying a similar position as the Oldsmobile Curved Dash or Ford Trimotor: It wasn't the first, but it validated a concept. Successors--the Model T Ford, the DC-3, World of Warcraft--later moved a proven concept mainstream. There are railroad men who'd rather operate noisy, bucking steam locomotives than modern, comfortable diesels. There are pilots who'd rather fly wood and fabric biplanes than strong, fast jets. And then there's us--a bunch of gamers who'd rather stick it out in Everquest than join the modern gaming world. That's alright. 1999 doesn't have to happen again. It doesn't need to. I'm content enough with Project1999 while the rest of the gaming world has moves on as it must.
Danth | ||
|
#46
|
|||
|
![]() Sigh I wish daybreak would just remake EQ1 verbatim, mechanics-wise, with a fancy modern engine, maybe flesh out the continents a little more with some zones that were on the original cloth map but not in-game, and call it a day. I bet that would be much more successful than whatever insane high-concept terrible pile of shit they end up releasing (if they ever do). Or maybe it'll just be a wow clone.. (probably). [You must be logged in to view images. Log in or Register.]
| ||
|
#47
|
||||
|
![]() Quote:
__________________
< Knights Who Say Ni >
Qeynos questing and leveling (all quests nerfed) | Off the beaten path 24-40. | |||
|
#48
|
|||
|
![]() 1999 happens all the time! I was just there a bit over 16 years ago!
| ||
|
#49
|
|||
|
![]() Won't be another 1999 until someone reinvents the Jesus. And then 1999 years later.
__________________
Gnawlunzs Phrogphry
Master Angler, Baker, Cadger, Drunk "If you can't eat a frog, then eat two." | ||
|
#50
|
|||
|
![]() Pantheon, rise of the fallen.
| ||
|
![]() |
Thread Tools | |
Display Modes | |
|
|