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#12
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I played a monk main on live during this era, and you are correct OP: sneak had no chance to help mobs forget about you after FD. They would indeed remember you almost always until they touched their spawn points. There was even a chance they would see through your FD if they pathed over you [You must be logged in to view images. Log in or Register.]
Mobs that were linked together were even harder to split.. like the zek guards at statue. Monks have it easy here! | ||
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#13
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Quote:
Unless the devs decided to do something radically different, when you successfully FD you are taken off the mobs' hatelists and put into their separate "FD memory" lists. Then there would be certain events where a mob will check its FD memory list and maybe remove players from it (time based, when they reach their spawn point, whatever). And when you stop feigning, FD memory lists would be checked to decide if stuff should aggro you again. It's unlikely that sneak would interact with the FD memory list at all unless it is deliberate. The only other thing I can think of its the code mistakenly calls a function that should only be used for proximity aggro when trying to add a player that was on the FD memory list back to the hatelist, rather than adding them back to the hatelist more explicitly. Which would make the process look like this:
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#14
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I was also pulling end game in this era.
Sneak pull didn't work either. Sneak had really no bearing on aggro or pulling. /ex was where your bad pull usually got you. Clearing aggro was difficult a lot of times. Mobs returning to spawn wasn't a 100% aggro clear either. Sometimes you had no choice but to kill your client. If you had a good group though, you would keep this aggro and just stand up and tell tank when to tag. We called it something i cant remember, like mobs in queue or something similar hehe. Linked mobs were tough like someone said above. Like statue or Ikkitar(sp?). Statue was kinda easy though pull from arena with a bio orb is how i did it. Statue was back to raid long before guardians, then I just get coth'ed back. | ||
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Last edited by Maciver; 12-01-2016 at 04:26 PM..
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#15
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TAKP has lengthy discussions on sneak pulling and sneak triggering 100% blur when FD...
Research, logs/evidence from AK (2002 server era but people providing logs of 10 years of gameplay), and tests from live indicate that other factors played into sneak pulling (such as faction/LoS/assist range.) Sneak triggering a 100% blur is indeed false and not accurate.
__________________
Surron / Geom
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#16
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Dear Nilbog,
Please fix this. Please destroy the lives of all the shitty monks who think they are something special because they have a broken mechanic working in their favor. Yours, Me. | ||
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#17
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I cant comment on Macintosh stuff, but sneak pulling did not work regardless of faction/los/ or assist range. Sneak played no factor in pulling on live.
But yes, Sneak never memblured. In no iteration. | ||
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#18
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if you are indifferent to the mob when you stand from fd then you wipe aggro. Necro's can do the same thing with cos no matter which way the mob is facing. However, if the mob can see invis then the trick doesnt work. Sneaking behind a mob causes indifferent con which provides a mem wipe
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#19
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Quote:
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#20
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Quote:
so i can invis a FD monk and since invis doesnt matter about frontal LoS then he 100% blurs every time? nope. you'll never find any evidence of people invising a monk to clear roamer agro, you will ALWAYS see posts about people having to /q or /ex... Don't you think if it was as simple as invising an fd monk then no monk would ever complain about /q'ing roamer agro in an outdoor zone like OT? As soon as you break sneak the mob should turn around and agro you because its not indifferent anymore. on p99 the mob doesnt re-agro you even if its not at it's spawn point. sneak should not trigger an FD blur... In your necro example if the necro dropped invis before the mob was at its spawn point then it would re-agro
__________________
Surron / Geom
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Last edited by surron; 12-01-2016 at 07:41 PM..
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