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#1
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![]() Wow didn't start off that way, but did evolve to that in the first few years. I quit wow when I returned after a hiatus and had to relearn how to play my character. The 'leets had zero patience for that and I was kicked from groups left and right. I think a big factor as that the demographic on p99 skews older and more mature. I, for one, actually relish when I meet a new player and can help them be successful with this hobby that I enjoy myself
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#2
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Luckily for the rest of the world, the majority of teenagers grow the rest of their brains (literally - your brain is only fully developed at age 25) and become sensible people. That doesn't stop them from being a menace in MMOs before that point, though.
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#3
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![]() WoW is enjoyable for different reasons than everquest. As a result, the different games attract different playerbases. I do agree that the sense of community in the modern era of WoW has been essentially non-existent.
Something I've personally never understood is why some everquest players call WoW an easy game and act as if playing everquest is the pinnacle of MMORPG skill. Even the easiest WoW raid tiers have been immensely more difficult than anything that exists in this era of everquest. The main complaint seems to come from the idea/mechanic of welfare pixels, but welfare pixels for welfare players gets welfare results. Actual good players use welfare pixels to kill harder content because they play better then welfare players, then actual good players get better pixels. I don't really see an issue with giving people shitty items for little effort when you can put in more effort and get better items to get better results. An item having a green/blue/purple/orange/grey nametag is meaningless.
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[60 Assassin] Tevh (Half Elf)
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#4
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All of these things are punishing in EQ and simplified in WoW. That's what makes WoW easier. And the raid mechanics in WoW aren't necessarily harder, either. It's just punishing to get something wrong. The more players in a raid, the more likelihood of one person getting it wrong. Even then, they still find a way to hold your hand while doing it. The last time I raided in WoW, everything was telegraphed well in advance with a big warning across your screen to get out of the way. I'd call it faster paced, but not necessarily harder. | |||
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#5
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In many of those gimmicky raids in WoW if one person didn't jump, rub their stomach and pat their heads while running in a circle and clicking a lever at the exact right time the whole raid would wipe with no chance to recover. Sometimes not even related to skill but lag would cause constant wipes. That isn't fun. It's tedious and breeds much discontent in your guild/raid. Not good design IMO.
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Ballhaus - 35 Halfling Druid | Thees - 57 Iksar Monk | Siddartha - 51 DE Enchanter Fizziz - 35 Gnome Mage | Sixxes 27 Iksar Necro | |||
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#6
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While I never played 'vanilla WoW' I hear from a friend that played since launch that tradeskills were hella harder (now you can max out in like a day or less, thanks auction house), exp loss used to be insane and you earned back at a slow rate, and repairs were crippling to your pocket book and could actually destroy your gear if you waited too long. Earning gear, even in instances, was really hard to do (didn't always make it to the end before dying), epic pieces were rare. Sure they had flight paths, but you needed to run to those town first to discover them before they could get linked, I'm pretty sure you couldn't get a port to some area at level 1, you had to crawl there yourself. Lets not pretend that sitting on an EQ boat is any kind of fun or 'look at how hardcore I am!'. Sure it adds some immersion and gives the illusion of a bigger world, but we all know they are the bane of EQ and we avoid them like the plague. From all accounts it seems like classic WoW was more in line with EQ Velious / Luclin era, which most of the forum users seems to praise. I admit the quest system with the Exclamation points on the map is super easy mode, but EQ quests really suck for working 'just in the game'. I'm willing to bet nearly everyone uses the wiki to figure them out as some of the hints are super obscure or misleading.
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Wedar - Level 60 Grandmaster (Retired)
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Last edited by Rygar; 03-08-2017 at 04:27 PM..
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#7
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Death in WoW didn't use your bind spot as a place for you to reload on death. (That was used for a free teleport back to a chosen city.) Instead, you were sent to the nearest "graveyard" and just had to walk a few steps back to your corpse. You didn't even have to recover your gear. Just click "Yes" on the Resurrect now? popup. There was never an EXP loss on death in live WoW. Repairs were just a gold sink for people who had really good gear because the cost scaled with gear quality, so poor players had negligible cost. Some classic instances were grueling, but only in length, so they eventually started piecing wings into separate dungeons to make it manageable. "Epic" has a completely different meaning in WoW. It's a level of gear quality (purple). There were some quests like Thunderfury, but those were designed to be extremely rare and not a defining feature of your class. They were more like PoSky or Dozekar tear quests. Quote:
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Last edited by Samoht; 03-08-2017 at 05:38 PM..
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#8
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![]() Well it appears my friend gave me bad information regarding vanilla WoW death and tradeskills, I'll take your word for it so apologize for the misinformation. Perhaps she wanted it to sound more hardcore than it is today? Who knows.
And it is strange to hear mages could open portals, I never saw this the entire time I played (I suppose Dalaran or whatever the floating city just had portals to every single city, so everyone just bound there to get around). Although a warlock and a mage were maybe the only 2 characters I didn't max level out. Regardless of your thoughts on repairs, it was one of those 'this is annoying' type things about WoW that made it slightly harder (or at least had to work around it). Same thing with spell reagents running out. It also helped keep down inflation (lots of things did). Removing those things were the beginnings of pandering to the 13 year old base. Me comparing Vanilla WoW (again just from what I heard, started during Lich King) to Velious / Luclin just meant that the game was polished enough and still hard. FYI thought you were comparing current WoW to p99 because of the lack of community it now has and thinking death back then had exp loss similar to EQ. Am told having a solid guild and buddies to instance with back then was a real hoot, had a strong community. I even felt it was good during Lich King, lots of folks helped me out and ran me through instances to get gear. But with every patch it became clear the game degenerated further and further.
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Wedar - Level 60 Grandmaster (Retired)
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#9
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And I love the idea of EQ corrupting WoW memories without the person even realizing it [You must be logged in to view images. Log in or Register.] P.S. Just to double check my memory I googled WoW death XP loss and this was one of the first results: Quote:
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||||
Last edited by loramin; 03-08-2017 at 06:41 PM..
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#10
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I left EQ for WoW back in 2004 along with a lot of EQ players, simply because it was "not EQ." I was burned out and wanted to try something new. It was fun and a LOT more casual so I enjoyed that part. There was literally nothing harder about WoW except for some of the raid content as other people have mentioned. | |||
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