I never did understand the 'not enough time for EQ' argument. Maybe if the only goals you have in the game are to kill dragons; but unlike most MMORPGs, EQ's leveling period is as much of the game as the raiding is.
P99 launched in 2009. Is 9 years not enough time to reach level 60 for a casual player? You'd want the level cap to take some time if the content is static.
TAKP has large experience multipliers because AK had a 20% server bonus, the Ykesha era group bonus, and bugged experience gains for 4-6 people. If you have a 4+ member group, you'll be making about 2.6 times the exp rate as you would have in 2002. Exp in PoP gets faster still because of the high level kill bonus and PoP ZEMs.
TAKP also rotates raid content, so people can (and do) log in at the scheduled raid time, play for a 2-3 hours, and log off.
I'd also argue that if you camp something in EQ that allows for significant AFK time, then it's not 'bad design' or whatever; it's just different. If you camp a spawn that requires attention for 5 minutes out of every 30, then you're not really playing the game for 30 minutes. EQ doesn't prevent alt-tabs anymore.
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