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View Poll Results: Should shared bank slots be enabled?
Yes 210 63.06%
No 123 36.94%
Voters: 333. You may not vote on this poll

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  #1  
Old 05-09-2011, 02:21 PM
Ishio Ishio is offline
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I say yes. It makes twinning easier and handling money easier. I say it should be there and if you don't want to use it don't but it's not ruining the game. it's not like we are adding zones or items or classes. Just a sense of security for transferring.
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  #2  
Old 05-21-2011, 05:14 AM
Zuranthium Zuranthium is offline
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Originally Posted by Ishio [You must be logged in to view images. Log in or Register.]
I say yes. It makes twinking easier.
...which is the exact opposite of what should be allowed in the game.

Shared banking should not only be disabled, equipment should also have level restrictions on it.

Twinking completely ruins the economy, bastardizes the low-level game experience, and devalues tradeskills (and those are already too weak to begin with).
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  #3  
Old 05-21-2011, 06:49 AM
Daywolf Daywolf is offline
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Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
...which is the exact opposite of what should be allowed in the game.

Shared banking should not only be disabled, equipment should also have level restrictions on it.

Twinking completely ruins the economy, bastardizes the low-level game experience, and devalues tradeskills (and those are already too weak to begin with).
Well, EQ early on, like UO and other games, just didn't have all those little features worked out yet. But yes, in time they realized it was destroying the game, so we saw more lvl restricted items/systems etc, and they even did it from the start in EQ2. Too bad EQ2 sucked though, but that was a damn good feature. Too bad p99 could not last long in release condition though, would be great, but the system is just too flawed, and players just cant be trusted to ever do the right thing.
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  #4  
Old 05-21-2011, 01:15 PM
Taryth Taryth is offline
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
...which is the exact opposite of what should be allowed in the game.

Shared banking should not only be disabled, equipment should also have level restrictions on it.

Twinking completely ruins the economy, bastardizes the low-level game experience, and devalues tradeskills (and those are already too weak to begin with).
So, you want the classic feel of EQ, yet . . .

You want classes rebalanced/outright changed.
You want mobs rebalanced
You want/think item lvl restrictions should be in currently.
You even want casting times changed.

Yet you whined (with great zeal) when you noticed maps were in game for newbie zones/cities . . .because they're not Classic. How self-contradictory can a single person be?


If P99 was a bible, you'd have a lot of cherries.
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  #5  
Old 05-21-2011, 02:08 PM
Zuranthium Zuranthium is offline
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Originally Posted by Taryth [You must be logged in to view images. Log in or Register.]
So, you want the classic feel of EQ, yet . . .

You want classes rebalanced/outright changed.
You want mobs rebalanced
You want/think item lvl restrictions should be in currently.
You even want casting times changed.

Yet you whined (with great zeal) when you noticed maps were in game for newbie zones/cities . . .because they're not Classic. How self-contradictory can a single person be?
It's not self-contradictory, I just don't think you see the entire scope of what "classic EQ" actually means (at least in the way I speak of it).

Classes were rebalanced in classic EQ because of existing problems. If the game had continued along it's trajectory instead of devolving into the Luclin-and-further era nonsense, there would have continued to be changes until the most desired system was in place that allowed all of the classes to retain their uniqueness while still being valuable.

Everything else you listed was in classic EQ as well. Mobs were changed. Spells were changed. Items had procs that were level-required. All of the changes I would want to see to the game are merely a further extension of the improvements that were continually being made to classic EQ.

EQ was still a primitive game when it was released and Kunark/Velious created new issues and/or deepened already existing ones. You can liken the game to being the first gun ever invented. It was a one-of-a-kind accomplishment that vaulted an area of civilization (gaming in this case) forward, but it wasn't a perfect creation. Early guns in history could backfire on their users. They were very inaccurate when fired and the bullets could fly out in a direction nowhere near the target they were aimed at. They could only fire one shot at a time and they had long reload times.

People who used those guns back in the day marveled at how "magical" they were, but those guns had vast room for improvement, and indeed they continued to evolve throughout time. You can make something better without changing the essence of what something is. "Classic EQ" can be improved. The important thing is maintaining the kind of game experience the original designers (who had an excellent vision) were striving for and continually making that game experience as good as it can possibly be.
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  #6  
Old 05-21-2011, 04:40 PM
Taryth Taryth is offline
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Because, just as obviously, your way is superior, correct? You must be either very young, or very stupid. Both, of course, aren't mutually exclusive.

The purpose of emulating the state of the game in Classic is to re-experience the game as it was in Classic. You can argue semantics all you want, but that doesn't change the fact that you're arguing for changes that aren't classic. Perhaps, though, if you type more; create more tautologies, you will magically be correct and everyone will go along with your silly ideas.

The goal of P1999 isn't balance, or improvement. You have to be willfully obtuse to not see that.
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  #7  
Old 05-21-2011, 08:04 PM
Daywolf Daywolf is offline
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Originally Posted by Taryth [You must be logged in to view images. Log in or Register.]
The purpose of emulating the state of the game in Classic is to re-experience the game as it was in Classic.
Prob is, most I think that are playing p99 were like 5yrs old in 1999 or not even born yet. A lot of people I speak to in-game are coming from games like WoW, their bored, just want something free to play. The greatest missing element is the classic population, that you cannot replace with another mindset of players. Sure there were still problems, but not nearly as exponential as it is here for a host of reasons.

eh totally understand the connection/similarity between no-maps and having attunable items. I'm no nostalgic player at all, I play for the gameplay which is lost in modern games. Both make the game more challenging. I understand the mind-set of opponents though, that they want their f2p game to be easy, because their real time investment is with like WoW (though they claim to be EQ vets). But I roll with the nostalgic concept, because that is what there is, I know it, even though it's not quite coded right here and certainly has an odd player base for the most part.
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  #8  
Old 05-21-2011, 09:11 PM
Rotted_Corpse Rotted_Corpse is offline
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Quote:
Originally Posted by Daywolf [You must be logged in to view images. Log in or Register.]
Prob is, most I think that are playing p99 were like 5yrs old in 1999 or not even born yet. A lot of people I speak to in-game are coming from games like WoW, their bored, just want something free to play. The greatest missing element is the classic population, that you cannot replace with another mindset of players. Sure there were still problems, but not nearly as exponential as it is here for a host of reasons.
There is a large population of players that played the orig game during the classic era. Check out the thread where people list the chars they played on live.
  #9  
Old 05-21-2011, 09:39 PM
Zuranthium Zuranthium is offline
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Quote:
Originally Posted by Taryth [You must be logged in to view images. Log in or Register.]
The purpose of emulating the state of the game in Classic is to re-experience the game as it was in Classic.
1.) The game designers have already taken liberties to change things here and there such that they aren't completely Classic. Not just a "we don't have the time for that yet" (or even a "we aren't able to code that") kind of thing but rather a flat out "that's not how it's going to be" mandate.

2.) You will never re-experience the game as it was in Classic because the way the game is played completely alters it. The game as it was in 1999 or even 2000 simply can not be recreated. The only way to recreate something along the lines of the classic experience is to keep the spirit and atmosphere of the game alive while altering the logistics such that they realign the way people play the game these days with what the REAL classic experience is supposed to be.
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  #10  
Old 05-21-2011, 10:12 PM
Taryth Taryth is offline
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Your new tangent addresses a single sentence. Yes, there have been nonclassic changes. The Enchanter nerfs come to mind, having an Ench as my main.

The changes were implemented in an effort to address your second point. The changes you desire are simply changes to the game, not in any way meant to simulate the classic experience, as the supposed reason for the Ench nerfs is.


I never said it was possible to completely emulate the experience, btw. "Emulate" in itself suggests imperfection. That's putting words in my mouth in order to argue against an easy target . . .hey, wait, that's called a Strawman. How unoriginal of you.
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As they ground to make XP holy . . . let us twink to make it free; our EQ marches on!
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