#41
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__________________
Some kind of... Bubba Ho-Tep?
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Last edited by Crawdad; 05-18-2019 at 07:56 PM..
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#42
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I actually did my whole lvl 59 on my ench conceding half the exp to my pet cause I was tired of breaking charm constantly, and it barely took a week. | |||
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#43
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Just speaking from experience (leveled several necros and enchanters to various levels, both classes to 60 at least once).
It always felt like soloing for exp on a necro is faster than on an enc. Also safer - and this adds to the exp gain speed. One unlucky encounter with RNG on enchanter and you need to sit there for 10 minutes regening HP. On a necro you just FD or harmshield / kite if applicable, can tap a low level mob or eye for HP, etc. Fizzles and resists are more of a factor for enchanter than for necro. - Necro has unlimited mana starting quite early in levels with Lich spells, and it can be triggered at will. Enc starts having unlimited mana at 51 with ToT (previous spell is quite weak), and you need to tap a caster mob for it (not always available, or dies before ToT refreshes, or you are full mana at the time you can tap, etc, etc). - Necro nukes (taps) are almost unresistable. Enc nukes have a stun component and (partial) resist quite a bit even after tash, on relevant level mobs. - Dots don't break (charms does all the time) - Dots don't rape the necro (broken charms rape the enc) So yeah. I love both classes but enjoy exp soloing so much more on a necro. | ||
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#44
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They're both great classes. They're both great solo. Charming is hands down the best solo option for the chanter and arguably the best option for the necro. They probably xp at similar rates when played by similarly skilled players. Necro solo is more versatile in ways (root rot? Charm? Fear kite? Pet just to add some DPS? Self healing, feign, snare, etc.) and safer (self healing, FD, harmshield). Chanter solo is more versatile in ways (universal calm and charm, mana regen not reliant on lifetaps and vs casters wm/tot surpass necro regen, etc) and purely powerful (tash, slow, aoe stun, aoe mez, better roots, double runes, etc). | |||
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#45
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A great duo is likely the best. | |||
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