Quote:
Originally Posted by soup
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First necro I played was in 2000. One of my best friends IRL also played necro, and we would routinely talk about necros and necro strategy. It's kind of funny you bring it up, because we had a long running joke (until Luclin in fact, got focus effects?) about dieing and saying stuff like "Fuck the corpse, not like the gear matters, give me a couple bone chips and a couple rusty weapons and I'll keep going!" But that's irrelevant. Me and you both know we've claimed to have spent plenty of time on necro. I know I've spent plenty of time on twinked melee characters, so I ask what your experience with twinked melee characters is and what you base your assumptions about their capabilities on.
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I don't have assumptions I have experience. Now my best ubertwinked alt char in live was a Beastlord (so luclin+). Prior to that it was my SK alt which only made it to lvl 45 (with every possible best piece of gear I could buy him). My experience was in running raids for high end guilds, which also including tons of XP'ing in all zones in our downtime from the beginning of the game on up.
My experience is seeing melee chars struggle LFG (even ubertwinked ones) because they could not solo as effectively and got better xp grouping. Both main chars and uber twinked alts of members of the various guilds I was in over the years. Guilds which had well over 80+ active members at all times due to raiding high end content.
As far as my experience on my Necro it is during that time in those raid guilds that I was class leader for the majority of the time I played my necro. Having to know the role which the class played in all encounters we were currently working on, both raid, group and solo so I could help others that needed it.
Now I will give you this. At this point in time all players are much more knowledgeable in how the game works. And if they don't they can google it and get some insight. They know more of what the zones are like and how to do the mobs (and what drops what items).
So now as of this time more people can solo much more then they could during live in this era. But it doesn't change the fundamental mechanics of the game or what I've stated in my previous posts in regards to Necro's and what they can do in comparison to the melee classes soloing ability.
Are you right that necro's can do much more with less? Sure you are. DUH!! Anyone that knows the game knows this. But that is not the point I was making.
Now Necro's can do it even better because the players know that much more.