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#1
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His Sig says recruitment officer of Azure Guard.
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Butchh | Facetious | Knockers Jayce | Briefs | Squash | ||
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#3
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#4
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lol still an app in AM, i'll update the sig if i get in [You must be logged in to view images. Log in or Register.] Little out of character for me to start a thread in here (and i was a little buzzed off some Rainier beers haha) but it's what I was getting at in the last thread I started (Beware the Ides of March).
For a long time Nilbog and Rogen said this server should stay competitive instead of introducing features like instances or GM enforced rotations. I just see the change they made to the game reducing the number of encounters you can actually compete on. Sure any guild could invite anyone and everyone to join their guild to compete in the new meta, however, in a game that is slowly bleeding members I think the changes will ultimately doom p99 blue. It was more enjoyable to me when several smaller guilds were able to compete for targets, but these are just one Bards thoughts and opinions [You must be logged in to view images. Log in or Register.]
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#5
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I kind of agree, but I don't know how we get back to that point, 1 hour lock outs were nice for smaller guilds but the bigger guilds ended up ruining that, 2 repops a month was nice too but the requirements on pulling dragons to zone in ToV excluded many guilds unfortunately. C/R/FFA was a decent system in hindsight, and I think it's probably the best solution to the current raid scene but it isn't perfect, as it stands now though smaller guilds are just going to continue to die off or be absorbed by the top 2 guilds, and that sucks.
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Mr. Irrelevant
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#6
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Your issue is that if you challenge your competition to do something new, they might rise to that challenge. It's a way more depressing feeling to sit back and watch than it is to try something big and fail. Personally, I would have had a lot more respect for AM if they had gone big instead of cowering and hoping for a free Vulak. | |||
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#7
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#8
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The greater issue im getting at here is just my personal dissatisfaction with two mega guilds competing for stuff instead of allowing several smaller guilds to be able to compete. Without rooted dragons, a larger number of guilds could compete because you only needed a few key players and classes and a little luck with spawns. Now you need a lot of time (to clear to the mob) and players ( to kill mob + adds). Not all guilds have access to those resources and with player numbers dropping it will lead to less actual competition, in my opinion.
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#9
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Ah, I see. To be fair, this still has a more classic feel to it though. On my server on live, there were really only two contenders for Velious raid targets, and they were quite large. There are targets smaller guilds could compete for too. For example, Kittens, could FTE and kill a Statue or Tormax or Dain if they parked out there ready to go. The problem isn't really the difficulty of the targets themselves, so much as it is you need to keep your character there and ready to go in case one of them spawns, and you need people willing to wait all day for a chance to race for them. Multiple raid-ready 60's is a luxury very few guilds have. I guess my point is rooted dragons does hurt smaller guilds' ability to compete, but there are other very valid reasons they're not doing so as well. | |||
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#10
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