Quote:
Originally Posted by Donkey Hotay
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However, as a devil's advocate, an extra hour per level per hybrid is not insignificant.
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It's also wrong until, perhaps, very high levels. If we assume equal levels for a moment (remember level affects experience breakdown too, and quite often more), then in a typical group with a Monk pulling, maybe a Rogue, and a couple of INT casters (figure an Ench and something like a Necromancer or Magician) with a Cleric healing, the Paladin will be slowing that group's by roughly six per cent versus the same group having a typical Warrior tank of the same level instead. In return for that six percent the hybrid tank gives the group much superior aggro control and whatever other advantages he may bring. In order for that ~6 per cent to be an extra hour, you're looking at leveling times in excess of 15 hours/level. You can get there during some of the 50's slow levels (hello level 54!), but even then that extra hour is not proportionally a lot.
Penalties hurt more the fewer people you have, and the power-levelers are going to want to stay out of full groups as much as they can. If a Paladin wants to duo with a Barbarian Shaman, they have an average 125% level rate. If the Barbarian Shaman partners with a Barbarian Warrior instead, their joint level rate is about 104%, or saving them roughly a bubble of experience per level. That's a fair difference! This again assumes everyone involved is of equal level/experience, which in practice is not always (indeed, not usually) the case.
Danth