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  #1  
Old 05-29-2011, 04:37 PM
Piance Piance is offline
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wow this makes me really sad and the extra 2h damage doesnt work either
  #2  
Old 05-29-2011, 06:13 AM
Bushido Bushido is offline
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Quote:
Originally Posted by Otur [You must be logged in to view images. Log in or Register.]
I'll admit in advance that I'am a newb to all this.
So my big question is, do I just unzip EQ Changes V10 into my EQ folder and replace the old files? It just sounded too simple O.o

Cheers~
Dan/Otur
you put the dbstr_us.txt and spells_us.txt in your main eq folder(ie. C:\Program Files\Sony\EverQuest\ ) and the GlobalLoad.txt in the Resources folder inside your main eq folder.
  #3  
Old 05-29-2011, 06:15 AM
Dannermax Dannermax is offline
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For how long, do you expect the servers to be locked?

Do you think i am being impatient? :-)
  #4  
Old 05-29-2011, 06:17 AM
Uaellaen Uaellaen is offline
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20 ~30 mins was announced
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[60 High Priest] Uuaellaen (Dark Elf)
[55 Conjurer] Uaellaen (Dark Elf)
[24 Rogue] Uaellaenn (Dark Elf) *retired*
  #5  
Old 05-29-2011, 06:19 AM
Otur Otur is offline
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Thanks guys! (^_^)
  #6  
Old 05-29-2011, 06:25 AM
Taslion Taslion is offline
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Was tstaff buffed and it didn't make the notes?
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  #7  
Old 05-29-2011, 06:30 AM
kanras kanras is offline
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Quote:
Originally Posted by Taslion [You must be logged in to view images. Log in or Register.]
Was tstaff buffed and it didn't make the notes?
If I posted a change or bug fix in a bug thread, it will be in the following patch. Few of the changes that I make warrant being announced in the patch notes.
  #8  
Old 05-29-2011, 06:33 AM
doobiesnizax doobiesnizax is offline
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Default patch fail

monks were never limited to 14 stones ...only lvl 1-51 was 14 the limit at 51 18 stones became your limit at 55 20 stones and at 60 24 stones... it was always this way

At 60, monks get:
# Skill Triple Attack
# Skill Flying Kick minimum damage raised to 48.
# Regen Rate (Human): 7 sitting, 5 FD, 4 standing
# Regen Rate (Iksar): 18 sitting, 14 FD, 12 standing
# Fists Damage/Delay (Human): 14/26
# Fists Damage/Delay (Iksar): 14/27
# Weight Limit: 24 stones
# Improved Damage Table

The triple attack, regen rate, weight limit, and fist damage have been around since kunark. At 50, their fists are (Human): 14/30, and (Iksar): 14/31

also Rogs never got critical hits until AA's lol
Last edited by doobiesnizax; 05-29-2011 at 06:46 AM..
  #9  
Old 05-29-2011, 06:45 AM
mwatt mwatt is offline
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RE: If a mob is moving (fear/flee don't count) when the damage from a dot is applied, it will take 66% of the damage that it would have normally taken.
Kanras: Defense and attack skill caps now affect avoidance/accuracy calculations.

I remember this went in and there was a hue and a cry on live. It didn't last too long before they removed it. I am hoping someone remembers and can tell me how long that was. To be honest, I'm surprised this change went in, since it is going to end up getting removed anyway and it was lame in the first place.
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  #10  
Old 05-29-2011, 06:50 AM
falkun falkun is offline
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Quote:
Originally Posted by mwatt [You must be logged in to view images. Log in or Register.]
RE: If a mob is moving (fear/flee don't count) when the damage from a dot is applied, it will take 66% of the damage that it would have normally taken.
Kanras: Defense and attack skill caps now affect avoidance/accuracy calculations.

I remember this went in and there was a hue and a cry on live. It didn't last too long before they removed it. I am hoping someone remembers and can tell me how long that was. To be honest, I'm surprised this change went in, since it is going to end up getting removed anyway and it was lame in the first place.
Please, instead of broad generalizations, find the facts. When do you remember this change going in on live? (then find and link the associated patch note from http://www.tski.co.jp/baldio/patch/19992002.php)

When did this change get reverted? (again go find patch notes).

Research 1/2-way done:
Quote:
Originally Posted by Everquest Patch Notes
http://www.tski.co.jp/baldio/patch/19990913.html
DoT Changes:
  • If the monster is in melee with you, there is no change to how a DoT spell works.
  • If the monster is running away from you (fear, wounded, etc.), there is no change to how a DoT spell works.
  • If the monster is moving when the damage from the DoT is applied (happens every few seconds), it will take 66% of the damage that it would have taken.
  • DoT spells have all had their duration slightly increased. If the monster moves for 18 seconds during a fight, it will take as much damage from the DoT as it would before the patch. If the monster moves for less then 18 seconds during a fight, your DoT will do more damage then it would have done before the patch. If the monster moves more then 18 seconds during the fight, it will take less damage then it would have before the patch.
P99 bards, we have been fucked.
Last edited by falkun; 05-29-2011 at 06:58 AM..
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