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Old 11-05-2019, 07:57 PM
Keza Keza is offline
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Idk. Guk is better overall but mostly I'd say because of loot. I trio'd a mage/war/dru on blue primarily in SolB and the exp was crazy good. We had no loot drops running the tunnel area of SolB that connects to SolA, but the exp was absurdly good and well made up for any design/loot deficits. The mobs I believe are warrior/shamans. I don't think SolB has wizards though, which I consider to be the worst mob to fight. There's a reason no one exps in places like perma/sola, and it's not just location. Getting nuked for 200+ blows.

This is one of those things where I wouldn't mind a small bit of non-classic interference, just to give people an actual reason to go to other places.
  #2  
Old 11-05-2019, 08:00 PM
jacob54311 jacob54311 is offline
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Quote:
Originally Posted by Keza [You must be logged in to view images. Log in or Register.]
Idk. Guk is better overall but mostly I'd say because of loot. I trio'd a mage/war/dru on blue primarily in SolB and the exp was crazy good. We had no loot drops running the tunnel area of SolB that connects to SolA, but the exp was absurdly good and well made up for any design/loot deficits. The mobs I believe are warrior/shamans. I don't think SolB has wizards though, which I consider to be the worst mob to fight. There's a reason no one exps in places like perma/sola, and it's not just location. Getting nuked for 200+ blows.

This is one of those things where I wouldn't mind a small bit of non-classic interference, just to give people an actual reason to go to other places.
Yeah. Tweaking the ZEM's in some of these zones so that they make more sense wouldn't really change how the game is played.
  #3  
Old 11-05-2019, 08:11 PM
Roth Roth is offline
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Quote:
Originally Posted by Keza [You must be logged in to view images. Log in or Register.]
Idk. Guk is better overall but mostly I'd say because of loot. I trio'd a mage/war/dru on blue primarily in SolB and the exp was crazy good. We had no loot drops running the tunnel area of SolB that connects to SolA, but the exp was absurdly good and well made up for any design/loot deficits. The mobs I believe are warrior/shamans. I don't think SolB has wizards though, which I consider to be the worst mob to fight. There's a reason no one exps in places like perma/sola, and it's not just location. Getting nuked for 200+ blows.

This is one of those things where I wouldn't mind a small bit of non-classic interference, just to give people an actual reason to go to other places.
Solb has the same zem as lower guk, but the issue with sol b is that the mobs have higher hp. But solb isn't a deserted zone, it isn't nearly as problematic as some other places. Same with sol a - sol a is fine in comparison to the worst zones.
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  #4  
Old 11-06-2019, 03:10 AM
Lordess Lordess is offline
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Quote:
Originally Posted by Roth [You must be logged in to view images. Log in or Register.]
Solb has the same zem as lower guk, but the issue with sol b is that the mobs have higher hp. But solb isn't a deserted zone, it isn't nearly as problematic as some other places. Same with sol a - sol a is fine in comparison to the worst zones.
SolB becomes a lot more popular once people start getting better geared and are able to stay ahead of respawns in spite of the higher average hp on mobs. But sadly what a lot of people have said in this thread are true. Back in classic though people didn’t really know about ZEMs and just grouped where they felt safest or could easily find groups, that’s why Aviaks, Gnoll spires, undead in Lake Rathe, Cyclopes and giant skelies in Rathe mountains, etc, were all popular spots to level back then. Only the Bravest attempted to level in dungeons because of how dangerous they were, not even realizing they were getting more xp per kill probably until around Kunark when a bit more was known about the mechanics that were going on behind the scenes.
  #5  
Old 11-06-2019, 10:43 AM
Wwen42 Wwen42 is offline
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Quote:
Originally Posted by Keza [You must be logged in to view images. Log in or Register.]
Idk. Guk is better overall but mostly I'd say because of loot. I trio'd a mage/war/dru on blue primarily in SolB and the exp was crazy good. We had no loot drops running the tunnel area of SolB that connects to SolA, but the exp was absurdly good and well made up for any design/loot deficits. The mobs I believe are warrior/shamans. I don't think SolB has wizards though, which I consider to be the worst mob to fight. There's a reason no one exps in places like perma/sola, and it's not just location. Getting nuked for 200+ blows.

This is one of those things where I wouldn't mind a small bit of non-classic interference, just to give people an actual reason to go to other places.
I agree, a light touch to make subtle improvements is what I'd want to do. The core elements of EQ was solid, but lacked a lot of polish. FFXI blew me away with how polished everything was compared to EQ. The amount of content that went untouched because Verant never bothered to try and fix stuff seems like a real wasted opportunity.
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