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  #1  
Old 06-01-2011, 02:46 PM
kanras kanras is offline
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Originally Posted by Tenudil [You must be logged in to view images. Log in or Register.]
I found a couple of threads that seem to have pretty good evidence/parses that show hate by regular melee attacks was simply (DB + base weapon damage) or DB + base weapon damage +1) for mainhand attacks and just base weapon damage or base weapon damage +1 for offhand attacks.
That equation has been in place for quite some time now. I don't remember how generic emu code calculates hate.

Quote:
Shouldn't be. It was well known via parsing back in the day that incremental increases in DEX were useless for crit % and proc rate until you got to the next "plateau"
It's linear right now, so every point of dex is equivalent to the next. If you have evidence otherwise, please make a bug thread and post it.

Quote:
Seeing as those posts you are referring to came way after the 99/2000 period i don't see how they should be applied here. By that point gear and AA's were implemented that greatly affected the game mechanics differently aside from just expansions/patches.
I couldn't find any evidence of a proc rate nerf any time between classic and the posting of those parses. If you can, please post it.
  #2  
Old 06-01-2011, 02:58 PM
baalzy baalzy is offline
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How does this hate generation relate to pets? Do they use the same formula?

Edit:

Also, what changed specifically about avoidance/mitigation? I'm a necromancer so I can understand why my mitigation wouldn't be much with only 559 AC but my avoidance seems to be non-existent as well. I'm getting hit about 90% of the time for 70-100% damage against greens in Droga at level 57, this is dramatically up from pre-patch. I find it hard to believe with 15-20 levels on the mobs that i should be hit this often.
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Last edited by baalzy; 06-01-2011 at 03:04 PM..
  #3  
Old 06-01-2011, 03:43 PM
kanras kanras is offline
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Quote:
Originally Posted by baalzy [You must be logged in to view images. Log in or Register.]
Also, what changed specifically about avoidance/mitigation?
PC mitigating NPC damage didn't change except for how a couple disciplines are handled.

Avoidance changed so your defense skill cap actually matters. Previously, a level 60 INT caster with capped defense (145) avoided ("miss" only) the same % of attacks as a level 60 warrior with capped defense (252). Now, they don't.
  #4  
Old 06-01-2011, 05:32 PM
YendorLootmonkey YendorLootmonkey is offline
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Quote:
Originally Posted by kanras [You must be logged in to view images. Log in or Register.]
It's linear right now, so every point of dex is equivalent to the next. If you have evidence otherwise, please make a bug thread and post it.
hehe, no thanks [You must be logged in to view images. Log in or Register.]
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