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#1
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![]() necro charm undead
dru charm animals enc charm humanoids i havent thought it totally thru but may be more balanced | ||
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#2
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#3
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![]() I like the suggested changes and would try such a server.
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#4
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![]() I mean... if you want wizards to be legitimately useful for something else, you need to completely redesign the class. Or play Red.
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#5
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![]() Quote:
Enchanters without Clarity (and charm) still offer substantial benefits to the group in the form of haste, slow, mez, tash, runes, stuns and their animation pet. Suddenly balance becomes much more even by shifting a single spell between classes. | |||
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#6
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#7
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![]() Wait a dorf cleric could proc slows this way? That’d be even more confusing for optimal cleric race!
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#8
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![]() Why not just make soulfires nets mallets etc clickable pre 55 only. Post 55 they’re useless.
Win win. | ||
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#9
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![]() I don't think classes should get changes, that they wouldn't have gotten later, if the server wasn't stuck in velious forever.
__________________
Firespark <Castle> The wizard
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#10
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![]() Give wizards.....the ability to craft spells into no-drop lore 1 use items....
So, basically, they can store spells! perhaps at higher wizard-crafting, you can store multi-charges (or have additional wizard focus items to store spells in). That would change how wizard behaves. They already are the trump card of groups, to nuke things down in a rush. But really mages can also if they just save some mana. THIS would make them truly powerful magic users. | ||
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