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  #1  
Old 12-04-2019, 01:57 PM
bubur bubur is offline
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necro charm undead
dru charm animals
enc charm humanoids

i havent thought it totally thru but may be more balanced
  #2  
Old 12-04-2019, 02:02 PM
Wurl Wurl is offline
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Quote:
Originally Posted by bubur [You must be logged in to view images. Log in or Register.]
necro charm undead
dru charm animals
enc charm humanoids

i havent thought it totally thru but may be more balanced
Yeah, Shards of Dalaya made it so enchanters couldn't charm undead, which I liked a lot.
  #3  
Old 12-04-2019, 02:13 PM
Scoojitsu Scoojitsu is offline
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I like the suggested changes and would try such a server.
  #4  
Old 12-04-2019, 02:22 PM
uygi uygi is offline
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I mean... if you want wizards to be legitimately useful for something else, you need to completely redesign the class. Or play Red.
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6 hybrids in one group.. i believe you may actually LOSE experience per kill.
  #5  
Old 12-04-2019, 02:31 PM
Vexenu Vexenu is offline
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Originally Posted by uygi [You must be logged in to view images. Log in or Register.]
I mean... if you want wizards to be legitimately useful for something else, you need to completely redesign the class. Or play Red.
Or...give them Clarity, one of the best buffs in the game, which would not only increase their own sustained DPS but give them something substantial to offer XP groups?

Enchanters without Clarity (and charm) still offer substantial benefits to the group in the form of haste, slow, mez, tash, runes, stuns and their animation pet.

Suddenly balance becomes much more even by shifting a single spell between classes.
  #6  
Old 12-04-2019, 02:32 PM
azeth azeth is offline
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Quote:
Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
Or...give them Clarity, one of the best buffs in the game, which would not only increase their own sustained DPS but give them something substantial to offer XP groups?

Enchanters without Clarity (and charm) still offer substantial benefits to the group in the form of haste, slow, mez, tash, runes, stuns and their animation pet.

Suddenly balance becomes much more even by shifting a single spell between classes.
Give wizards Tash, ToT and remove root from enc
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Yea well you know, 6 years of Velious everything has been killed, only thing left to do is speedrun killing Detoxx guilds.
  #7  
Old 12-04-2019, 02:37 PM
Solist Solist is offline
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Wait a dorf cleric could proc slows this way? That’d be even more confusing for optimal cleric race!
  #8  
Old 12-04-2019, 02:39 PM
Solist Solist is offline
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Why not just make soulfires nets mallets etc clickable pre 55 only. Post 55 they’re useless.

Win win.
  #9  
Old 12-04-2019, 02:42 PM
Firepuff Firepuff is offline
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I don't think classes should get changes, that they wouldn't have gotten later, if the server wasn't stuck in velious forever.
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  #10  
Old 12-04-2019, 02:43 PM
Ivory Ivory is offline
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Give wizards.....the ability to craft spells into no-drop lore 1 use items....

So, basically, they can store spells! perhaps at higher wizard-crafting, you can store multi-charges (or have additional wizard focus items to store spells in).

That would change how wizard behaves. They already are the trump card of groups, to nuke things down in a rush. But really mages can also if they just save some mana.

THIS would make them truly powerful magic users.
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