![]() |
|
#6
|
||||
|
Quote:
However, in a group of randoms it just doesn't make as much sense. You need plat to purchase upgrades, to further your goals. So do the other five members of your group. An item drops that represents that value, but one or two members claim priority over it simply due to convenience. Not every archetype will have a drop potential at every camp, so why should the classes that are putting in equal work be punished simply due to mob availability? Not to mention, one of two scenarios is likely to play out with that item you let go to NBG: 1.) They upgrade that slot again, sell the item, and certainly keep 100% of the money. This is the exact scenario that would have played out had everyone rolled, with an item transformed into cash, but you let one guy swindle the rest because he was going to wear it for a while. 2.) The player who takes the item ends up re-rolling or quitting. If they re-roll, they sell that item (see above) to finance a new character. If they quit, it literally just disappears into the ether. So considering everything, the fairest system will always be everyone roll, everyone benefit equally. | |||
|
|
||||
|
|