Quote:
Originally Posted by fadetree
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I remember that. The level of emergent gameplay really surprised them. As usual, when you develop in house with no widespread early non developer user testing you are surprised and horrified at the ways that people find to not do what you thought they were going to do.
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Hard to believe they didn’t envision camps. Not just for named mobs with high-end gear drops (which can take many hours to drop), but the fact that they had to realize that a server with any kind of pop couldn’t accommodate groups really dungeon crawling.
While I enjoy EQ, I will say I like games that have integrated instancing. Elder Scrolls, WoW, eventually Lost Dungeons of Norrath....static camping is beyond boring. I played a TLP for a while and I liked raid instancing. Took out some of the immersion of the game, but being able to break into a Plane like the devs intended with only max 70 ppl or so is a fun experience. Breaking Fear on P99’s with 250 people left....much to be desired.