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Old 02-24-2020, 04:07 PM
Rick Sanchez Rick Sanchez is offline
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Join Date: Aug 2015
Location: Portland, ME
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Originally Posted by Quiet [You must be logged in to view images. Log in or Register.]
They missed the root problem.

Why does Red get stale after a month or 2? Because that is when the gear gap starts to increase from your casual pvpers and unbalanced PVP classes who don't need gear. One guild starts to dominate raid content and push other guilds out of getting gear almost entirely, then they fall behind, to where they have to join up, or risk never catching up.

Instance the main raids and it gives other guilds a chance to get in and safely obtain gear, with the danger being the pvp that will take place on the way to the instance and so on. It creates a spot of guaranteed pvp, as guilds will need to traverse to the instance points and can battle along the way. This keeps them in the game longer and allows them to stay within distance. EQ pvp isn't balanced between classes and gear makes it even less balanced, this is one of the more fun aspects of it but having both working against a person, it becomes no longer exciting. Hence 2 months in, people are like screw this, not logging in to feed trolls and get shit talked for 6 hours a day, with no chance of actually winning, new server plz.

Keep an open world spawn that guilds can compete over for extra loot, this allows that one dominate guild or multiple guilds a chance to compete for an increase in premium loot and still gives them a chance to set some distance, but never allows them to get so far out of reach, that there is no longer a point to log in.

Agreed.
 


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