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View Poll Results: Is variance still needed?
Yes, it promotes "competition" 75 29.18%
No, its an unneccesary non-classic time sink 182 70.82%
Voters: 257. You may not vote on this poll

 
 
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  #10  
Old 03-16-2010, 03:07 PM
Maximus Maximus is offline
Aviak


Join Date: Oct 2009
Posts: 52
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Quote:
Originally Posted by yaaaflow [You must be logged in to view images. Log in or Register.]
Taluvill: It strikes me that max's main point in the first post was to say that potential cheating via predicting raid mob spawns was the main reason that spawn varience sucks. Rogean has said that that is not possible. Has the point shifted or ???
No, my main point is, IF WE ARE TRYING TO PROMOTE FAIRNESS AND COMPETITION (nilbog), this lies in the classical system of everquest rotation, and not spawn variance.

Yes, while potentially we could be eliminating any use of cheats by using classic everquest, this is only a perk.

The camping in spawn variance seems to be exactly the same as the camping in classical rotation. which means we're back to square one. with more possibilities of third party software.

Mythoxxus
 


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