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#11
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#12
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I loved Luclin when it came out, but looking back on it I realize that it was just the beginning of a big flame-out. It was relatively short-term satisfaction. I don't know that the population on the P99 server is large enough for that much expansion anyway. Some guilds would be happy about new raiding spots, but there sure would be a bunch of abandoned zones out there. A lot of MMOs that followed EQ borrowed from stuff implemented post-Luclin, and it's a big reason why I play here and not there. | |||
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#13
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![]() Maybe its just a nostalgia thing for me, but I did love Luclin. I also really enjoyed PoP. I'm not saying this server should implement them. Its just that for me a lot of my fondest gaming memories came from EQ. From about a month or two after EQ's launch to Omens of War (thats when my interest began to wane) I have to smile happily at the memories. Its why I'm here on this server today.
Although I dont get to play as much as I did a few months ago, I still really enjoy the time I spend here. I miss most of my old chums, but hey, what can you do? Appaullo | ||
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#14
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![]() Not to mention Luclin was the beginning of the end of twinking. I enjoyed twinking on this game more than I enjoyed the end game. Velious is the golden age of twinking, as the droppable shit from Velious areas was sick beyond belief for low level toons.
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#15
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#16
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Competition from other games and schism in the player base was the tag team that brought the game to it's knees IMO. However, I think the schism between Keyed vs Non-keyed, heavy raiders vs. light or non raiders, was an even worse schism than the one mentioned above. What ended up happening is that casuals - even avid playing casuals (i.e. light or non-raiding types) had to pay for content they would never see, and do without gear they would never get. Because the heavy raiders had such good gear, successive new expansions got more and more difficult for the "casual" type player. Since EQ2 and WoW both were completing for the same player base, and since SOE was pissing off at least half their remaining dedicated EQ1 players because of the schism, EQ1 took heavy hits. Having said all that, "Cats on the Moon" was certainly anti-thematic and troubling to many of the old vets at the time. But we played on, most of us. To me, "Cats on the Moon" is more of a symptom than a cause of the havoc that SOE wrought in EQ1. At best it is cluelessly egregious, simply ignoring the fantasy theme. At worst, it showed just how willing SOE was to thumb their collective noses at the very foundations of the game. I think it was a bit of both. A combination of simple stupidity and hubris that ended up being repeated in many ways as the years wore on. They truly "ruined their own lands".
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~ give me a large old school fantasy MMORPG, make it PVE, and hold the voice chat ~
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Last edited by mwatt; 06-09-2011 at 07:46 PM..
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#17
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#18
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![]() Luclin was horrible. Bazaar was horrible. Nexus was horrible. Graphics were horrible. Cats on the moon were horrible. The style was horrible. They should have just made a new game.
AA's were good. They allowed players to advance their capabilities without having the level limit be at least 100. PoP was good, but because Luclin was already out, Everquest was horrible. If I had a genie in a bottle, and was so stupid as to use a wish on a video game, I would turn back the clock, skip Luclin entirely, and add AA's in PoP. That would have been a brilliant 4th expansion for Everquest.
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#19
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![]() Luclin was disastrous. Yes, I feel the bazaar took away player interaction and the moon was a huge disconnect from Norrath.
In my opinion they should have went classic > kunark > velious > PoP (minus books) and just stopped there. It always seems greener on the other side but if you began with classic and went through it all. Luclin seemed like a joke or an acid trip. You spent forever farming little blue, brain-headed aliens and attempt to get VT keys. Just to go into VT were things were named xjsjflksjdlkf xdsfsdf with 8 billion hit points. It almost appeared the SoE put not thought or time into developing the expansion into making it a part of the existing game. Of course, this is all in the eye of the beholder, my opinion. Classic EQ was really great. I've played a lot of MMO's at the top level. Taking a break from Rift and finally trying this was great for me. Throughout most of EQ2, WoW, WAR, AoC, FFXI, and now Rift, I hardly remember adding anyone to my friends lists or trying to remember the better people in their respective classes. Within the first weeks of playing P99, I have already began developing a list of people, remembering names, and thanking numerous people for their generosity (buffs, gear, etc.) That's what EQ creates. The further you get into the expansion the more distant that becomes. Some expansions were better than others, i'm not saying all of them were bad. Just like someone had stated earlier, SoL was the beginning of the end. Even some of the better expansion seemed tainted due to SoL. Project 1999 needs to leave itself where it is for awhile. There is so much to do in Kunark. If people begin growing tired... there are plans for Velious. Then there will be TONS of stuff to do... faction, ToV/NToV, Dain, Sleeper, WW, DN, etc. | ||
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#20
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We needed another thread full of trolls, yes. Ok, troll on, trolls. [You must be logged in to view images. Log in or Register.]
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