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Old 03-03-2020, 01:10 PM
eqravenprince eqravenprince is offline
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Default Melee vs Casters

If the population counts were like this back in 1999, what do you think Verant would have done to balance the game? I have ideas, but want to see what others think.
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Old 03-03-2020, 01:20 PM
magnetaress magnetaress is offline
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what are the population counts? People play casters now so they can have a main to use to twink melees, but melees will get more powerful and become more popular

There is nothing wrong with a group of 4 mages a necro, and an enchanter

No one wants to be a warrior in leather with a pair of obsidian daggers while grouping with enchanters, shams, monks, etc..

bronze has enough ac literally to make mitigation 1-50 fine until crafted/planar in classic, just have people root mobs.
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Old 03-03-2020, 01:34 PM
eqravenprince eqravenprince is offline
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Originally Posted by magnetaress [You must be logged in to view images. Log in or Register.]
what are the population counts?
Generally melee classes is half to a quarter as much as caster classes.

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Originally Posted by magnetaress [You must be logged in to view images. Log in or Register.]
People play casters now so they can have a main to use to twink melees, but melees will get more powerful and become more popular
People want to play melee, but most do not until twinked. Seems like a balance issue to me which the original devs were always trying to fix.

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Originally Posted by magnetaress [You must be logged in to view images. Log in or Register.]
There is nothing wrong with a group of 4 mages a necro, and an enchanter
I agree with that. However, my point is I think the original devs would have had an issue with so few people playing melee classes.

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No one wants to be a warrior in leather with a pair of obsidian daggers while grouping with enchanters, shams, monks, etc..
I wouldn't say no one, some like the pain of playing say an untwinked Troll SK. But in general I agree the majority do not.
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Old 03-03-2020, 06:48 PM
cd288 cd288 is offline
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Originally Posted by eqravenprince [You must be logged in to view images. Log in or Register.]
People want to play melee, but most do not until twinked. Seems like a balance issue to me which the original devs were always trying to fix.
I disagree with this somewhat. Depends on the melee. For Warriors and Rogues, sure. The reason you're not seeing more of the other melee classes on Green right now isn't because people need to twink them to make them playable, it's because no one wants to deal with the ridiculous 40% class EXP penalty (not to mention any additional racial penalties for Trolls and Ogres).
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Old 03-03-2020, 10:25 PM
Hazek Hazek is offline
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Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
I disagree with this somewhat. Depends on the melee. For Warriors and Rogues, sure. The reason you're not seeing more of the other melee classes on Green right now isn't because people need to twink them to make them playable, it's because no one wants to deal with the ridiculous 40% class EXP penalty (not to mention any additional racial penalties for Trolls and Ogres).
Another reason is because its best to make a farm character first because melee can't solo any high end camps like Guk, IG's, Nox, etc.

I made a paladin because I thought, "they have soothe, 2h damage, tankiness, self heals, double stun, buffs, roots etc, so its gotta be a strong solo melee class." Without knowing that mob damage is broken and melee still take a ridiculous amount of damage regardless of gear.

Now I wish I had a caster.
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Old 03-05-2020, 12:18 PM
Cen Cen is offline
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Originally Posted by Hazek [You must be logged in to view images. Log in or Register.]
Another reason is because its best to make a farm character first because melee can't solo any high end camps like Guk, IG's, Nox, etc.

I made a paladin because I thought, "they have soothe, 2h damage, tankiness, self heals, double stun, buffs, roots etc, so its gotta be a strong solo melee class." Without knowing that mob damage is broken and melee still take a ridiculous amount of damage regardless of gear.

Now I wish I had a caster.
Whats funny is I have a little of both, and on my melee characters I felt the same way.. Its like your still made of paper. Then I'm like F it, back to Wizard. Then you hear the bone crunches and your lifebar vanish instantly and realize.. Actually melee do mitigate quite a lot.. Its just these NPC fuckers are like hyper blending machines lol. So unfair. Even their magic usage is unfair. We are essentially all leveling mostly from mobs who cant use magic who we are desperately trying to simply not take ANY hits from and thats essentially the way the game is balanced. They never really figured out the whole combat / mitigation thing, defensive discipline is sort of an easy to calculate bandaid being used as a percentage and all
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Old 03-03-2020, 01:47 PM
DMN DMN is offline
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Quote:
Originally Posted by eqravenprince [You must be logged in to view images. Log in or Register.]
If the population counts were like this back in 1999, what do you think Verant would have done to balance the game? I have ideas, but want to see what others think.

They would have fixed the bullshit exp penalty for hybrids much sooner.
  #8  
Old 03-03-2020, 01:49 PM
magnetaress magnetaress is offline
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Originally Posted by DMN [You must be logged in to view images. Log in or Register.]
They would have fixed the bullshit exp penalty for hybrids much sooner.
agreed it isn't worth it, that and the nerfed manapool/spell costs
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Old 03-03-2020, 01:49 PM
eqravenprince eqravenprince is offline
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Originally Posted by DMN [You must be logged in to view images. Log in or Register.]
They would have fixed the bullshit exp penalty for hybrids much sooner.
Certainly would help some. Wouldn't fix the numbers for non hybrid melee classes.
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Old 03-03-2020, 01:48 PM
magnetaress magnetaress is offline
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The devs solution was eventually that floppy AA veteran ability that casted hots, mercenaries, and out of combat fast regen - basically wow with EQ skin.
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