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#1
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60 Gnome Arch Mage - Christina PVP
52 Gnome Heretic - Isis/Desirae PVP 53 Halfling Wanderer - Carter PVP 45 Dark Elf Wizard - Smurf PVP 41 Enchanter - Jeffery PVP 37 Iksar Monk - Buster PVP 26 Human Ranger - Kenny PVP RED99 | |||
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#2
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#3
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#4
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Embarrassing. | |||
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#5
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It depends on the group, especially in vanilla and new server.
Charmed pets only increase exp if there enough mobs around to keep the killing going. If you clear your area and have a charmed pet you are adding lots of risk and difficulty for very little gain. Sometimes folks don't want the best exp per time...they want the easiest exp...so there have been times when I've sighed playing my cleric when I wanted to chill while playing and a chanter shows up that needs to be baby sat b/c they are likely to die on every charm break. Pretty much changes the laid back easy watch youtube group into a headache. But, yah...chanters that don't charm usually are crappy. | ||
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#6
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Situational.
If the group has solid DPS: Puller should go into overdrive and bring in as many as the CC chanter can handle, the chanter keeps them mezzed, racked and stacked and ready for the DPS grinder. Every now and then group can take a break, then turn the exp machine back on. This is actually the fastest exp I believe. A charmed pet in this situation is too risky, dealing with a single charm break will bring the whole house of cards tumbling down. I've been part of some INSANE pulls in MM courtyard and SolA using this setup, with 10 or more mobs on lockdown (hard to count when it's that crazy! I just know I would hit the far right with AE mez and lock down 4, then hit far left with AE mez and hopefully lock down a different 4, single mez any left over, and keep cycling the AE mez left and right), it was glorious. If the group has low DPS: Chanter needs to find a charm pet. Best = a rogue class green pet. Do your homework, check the wiki and figure out which are the rogues, find them and charm them, put a torch on them to unlock dual wield, park them across the room, and get busy. Best to bio before you charm, because once that thing is charmed you aren't going AFK for anything. Yes, the charmed pet is a huge DPS kick, but if group doesn't need it, if the majority of time is being spent with a charmed pet just sitting and waiting on puller to bring in targets that die in 10 seconds, the charmed pet is a needless risk and a misuse of the chanter resource. | ||
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#7
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#8
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The right answers have been stated already. A good chanter can keep a group fully buffed (and use a real haste not Aug. you lazy Bastards) CC, and bring devastating DPS with a charmed pet, which saves the mana of the healer.
If you are competing for mobs and waiting for pops between pulls then charming probably doesn’t make sense. While the dps is OP it doesn’t count for squat if you net less xp because you charmed one of the mobs in camp. I understand why some don’t care for their chanter charming. Usually an open mind to their perspective and making sure they know you share common goals goes a long way to alleviate these situations. Who knows you might both learn something which is what makes this game so special, there’s unlimited knowledge to be shared. | ||
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#9
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The problem with charming in groups exists between the keyboard and chair. If an enchanter is skilled they can control their pet or make the call to the group to assist with it's demise. It's when an under skilled or lack of experience enchanter charms a pet that things tend to go bad. (enchanter dies and group has to deal with it)
Enchanter is one class you can't play drunk.
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