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Old 03-25-2020, 07:07 PM
Larethan Larethan is offline
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While this is something to celebrate, I have to take a step back and state that pathing in zones like Infected Paw is so bad that any amount of ZEM may still not be worth hunting there. From what I remember, it's almost a guarantee that every mob in zone will train after going through the double doors to bridge, and they do see invis.
  #2  
Old 03-25-2020, 07:14 PM
Trinost Trinost is offline
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Originally Posted by Larethan [You must be logged in to view images. Log in or Register.]
While this is something to celebrate, I have to take a step back and state that pathing in zones like Infected Paw is so bad that any amount of ZEM may still not be worth hunting there. From what I remember, it's almost a guarantee that every mob in zone will train after going through the double doors to bridge, and they do see invis.

There at double doors LOOK UP there is a bridge....pathing mob there is what causes trains. Otherwise zone is fine. In past clerics healed through walls but otherwise meh.
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Old 03-25-2020, 07:20 PM
Larethan Larethan is offline
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Originally Posted by Trinost [You must be logged in to view images. Log in or Register.]
There at double doors LOOK UP there is a bridge....pathing mob there is what causes trains. Otherwise zone is fine. In past clerics healed through walls but otherwise meh.
Should probably report this as a bug because the entire zone is essentially off limits due to that MOB.
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Old 03-25-2020, 07:25 PM
Trinost Trinost is offline
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Originally Posted by Larethan [You must be logged in to view images. Log in or Register.]
Should probably report this as a bug because the entire zone is essentially off limits due to that MOB.
Not a bug. Works as intended. Dude paths from two points and if unlucky and didnt look up to make sure he wasn't above ya, you caused a massive train. Dungeons are supposed to be a challenge and take bit of thought. But ppl seem to forget to look around sometimes like UP LOL. So yeah just make sure to look up wait for him to not be there or get invs at entrance like guk. Simple stuff. Rhey don't see invis btw, likely bridge dude saw you b4 invis spell cast. Ran through here plenty with invis.
Last edited by Trinost; 03-25-2020 at 07:31 PM.. Reason: Forgot to add minor detail
  #5  
Old 03-25-2020, 07:36 PM
Larethan Larethan is offline
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Originally Posted by Trinost [You must be logged in to view images. Log in or Register.]
Not a bug. Works as intended. Dude paths from two points and if unlucky and didnt look up to make sure he wasn't above ya, you caused a massive train. Dungeons are supposed to be a challenge and take bit of thought. But ppl seem to forget to look around sometimes like UP LOL. So yeah just make sure to look up wait for him to not be there or get invs at entrance like guk. Simple stuff. Rhey don't see invis btw, likely bridge dude saw you b4 invis spell cast. Ran through here plenty with invis.
Don't remember classic being that way and if you think groups are gonna know exactly what to do with this obscure situation then we will continue seeing Splitpaw empty, because they won't know. If the team is wanting to make zones more accessible with ZEM then I think it might be worth considering alterations to pathing / mob behavior as well in the most extreme cases.
  #6  
Old 03-25-2020, 07:41 PM
Trinost Trinost is offline
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Originally Posted by Larethan [You must be logged in to view images. Log in or Register.]
Don't remember classic being that way and if you think groups are gonna know exactly what to do with this obscure situation then we will continue seeing Splitpaw empty, because they won't know. If the team is wanting to make zones more accessible with ZEM then I think it might be worth considering alterations to pathing / mob behavior as well in the most extreme cases.
There is a guide on splitpaw and it was that way in classic. It is explained in the wiki guide..ppl don't fight there because zem sucked. Now it is better.
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