Quote:
Originally Posted by DMN
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Usually the mobs will all be reaching you at about the same time. So you should be free to cast after the round of combat without any trouble. I think at the end of the day a random stun or two was the difference between winning and losing, it was a stupid fight in the first place and you were just hoping to get lucky. Your spells could have been resisted, you could have also just been interrupted from the bashes as well.
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I am not talking about "normal" situations, where the mobs are single pulls, the mobs are easy, you can cast at max distance, or you get no resists on your spells. When you are fighting a high risk fight, with 2+ monsters, every bit of damage mitigation and interruption prevention helps. I keep saying all Shamans can solo the same stuff. But having FSI allows you to recover from unlucky situations better; such as multiple resists when pulling multiple mobs, unlucky sets of interrupts and fizzles, etc.
FSI simply makes bad situations more manageable. This saves you HP and Mana, which is good for the current fight, and good for future fights if you are trying to keep respawn timers down.
Also, sometimes "dumb" fights are fun, if you want to stretch how far your Shaman can fight. Which again, is what Min/Max is all about
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