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  #1  
Old 04-12-2021, 09:43 PM
Ravager Ravager is offline
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Also, the filthy casuals will splinter off to chase Manastones and Guises.
  #2  
Old 04-13-2021, 09:43 AM
7thGate 7thGate is offline
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I'm pretty sure 6x bane wizard groups would get it a lot, with 6x enchanter groups being viable in a bunch of places. You're going to have a hard time outdpsing 6 enchanters with Thiftling Sprites or 6 enchanters with hasted, quadding giants, to say nothing of stuff like dicatating Protector of Zek and similar.
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Old 04-13-2021, 10:01 AM
7thGate 7thGate is offline
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Also, 80 Rogues don't need to wait for anyone to engage, you just cycle nimble disc tank. I think it may actually even be possible to aggro swap a train with oil of fennin ro, which would let you tank all the guards or whatever train is going on in a given engagement until the target is burned down.

Fight isn't going to last that long, you probably would barely need coordination except for Tunare/Vulak/AoW/Vyemm.
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  #4  
Old 04-13-2021, 01:08 PM
GinnasP99 GinnasP99 is offline
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Raid mobs no longer spawn, instead a vendor selling all the mob's loot for large amounts of pp spawns for 60 seconds. Fixed
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  #5  
Old 04-13-2021, 04:32 PM
Nocht Nocht is offline
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Quote:
Originally Posted by GinnasP99 [You must be logged in to view images. Log in or Register.]
Raid mobs no longer spawn, instead a vendor selling all the mob's loot for large amounts of pp spawns for 60 seconds. Fixed
Also make it so the vendor flags every player within 1000' for pvp. All deaths within the radius incur a 100% bonus to experience loss.
  #6  
Old 04-13-2021, 07:09 PM
Ravager Ravager is offline
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Forgetting about the no CSR clause. 6 wizards and 80 rogues probably wouldn't last long in a train without a bit of help.
  #7  
Old 04-14-2021, 10:12 AM
7thGate 7thGate is offline
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Quote:
Originally Posted by Ravager [You must be logged in to view images. Log in or Register.]
Forgetting about the no CSR clause. 6 wizards and 80 rogues probably wouldn't last long in a train without a bit of help.
Maybe...you can actually pick up a train pretty well as a rogue by sitting down and activating counterattack discipline. I used to have a macro that did that for emergencies, I should look at putting that back. Rogues with TL boxes would probably also be decent at training people due to Hide/Sneak and 330 range archery allowing them to start up trains from fairly arbitrary locations, so they might do better than you would think.

The loot problem from a mono class guild would be real though. Might be able to mitigate it by selling loot drops for other classes or just having the rogues be a giant bot army so the loot goes to other characters though.
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  #8  
Old 04-13-2021, 07:22 PM
RecondoJoe RecondoJoe is offline
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I imagine the 80 rogues thing less practical than it sounds

there was an all druid guild on my wow server. in theory they could kill anything since they have tank, heals, dps. in actuality it wasnt practical at all since 95% of the loot that dropped was non druid loot and got destroyed.
  #9  
Old 04-14-2021, 10:21 AM
Toxigen Toxigen is offline
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I'll take worst ideas ever presented in RnF for 500, Alex.
  #10  
Old 04-14-2021, 05:22 PM
Ravager Ravager is offline
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Quote:
Originally Posted by Toxigen [You must be logged in to view images. Log in or Register.]
I'll take worst ideas ever presented in RnF for 500, Alex.
Except for the manastone diversion for the casuals, the rest of this idea is literally everything the neckbeards have been arguing for here for years.

But I guess you like your pseudo-socialist-no-compete raid scene.
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