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Old 06-22-2021, 12:33 PM
Sabin76 Sabin76 is offline
Sarnak


Join Date: Oct 2011
Posts: 364
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Originally Posted by NPC [You must be logged in to view images. Log in or Register.]
Because Wizards were supposed to be the magic damage dealing class and needed something to differentiate themselves from mages. That's why only wizards get Fire, Ice ,and Magic based damage spells and have the lowest resist spells for those types of damage. Does it come close to making up for not having pet? No, mages still have Malo which makes their spells land better anyway, cause that makes sense right?
Not compared to Lures... not by a long shot.

Conceptually, it just doesn't seem fitting that the class who's description revolves around the elements can't cast any spells other than a pet that are #NotFireorMagic.

Back to the topic at hand, I wonder how much better it would feel for melee classes if spell components were much rarer than they currently are (not Kunark+ spell drops, I think those seem to be about right)? Think about it, where a melee class progresses through equipment, a caster progresses through spells. No amount of equipment is going to make a wizard cast Ice Shock any faster or have it hit any harder. But get the mats for Ice Comet and you've now got that potential.

Many key spells for INT casters are gated behind research, but by the end of Vanilla there are only a couple spells that sell for above 1k (mostly because the materials ARE rare drops *cough* Words of WhatInTarnation *cough*), while melee gear is orders of magnitude more expensive.

Or make it the anti-mischief server. Spell drops and components are on specific mobs (or at least specific areas) that then become contested and much more expensive as a result.

Not that we'd ever see this here, but it's an interesting thought experiment to me.
 


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