#1
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Here's how you fix Rangers in EverQuest
- Self teleports to all Druid locations and Surefall Glades
- Regen spell in the early levels - Increased archery damage - Increased archery skill - Autofire - Triple Attack - Increased weapon proc rate + haste buff - Increased Tracking Range - Fix pet track (remove it altogether) - Dual wield before L17 - Double attack before L20 - SoW before L30 - OP Ranger only weapons like SK - Instant Camo item like SK - Increased damage outdoors - Faster run speed outdoors - Ultravision type spell @ L9 - Epic Bow quest - Choice of agnostic - Campfire (increased recovery around the campfire) - Innate play dead ability like a possum - A hat that doesn't look like you're wearing a tit on your head | ||
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#2
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we'll get right on it
(LOL) | ||
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#3
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No cheal, rez, mez, slow or haste? On accident, you still seem to be leaving some room for the existence of other classes in RangerQuest.
Agree about the hats though. If you want more dps, autofire and OP bow kiting, that all exists just around the corner in PoP. Try wayfarershaven. | ||
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#4
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#5
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Except in WoW theirs has a timer. I believe the lore behind it is that the hunter is mimicking death so well that he actually stops breathing, and the timer is about the length of time a humanoid could hold their breath. If you continue to FD on a hunter in WoW until the couple-minute timer expires, then your char dies. So no FD+afk there But it does make them a very attractive class for hardcore playthrough attempts I’d be down to give rangers FD + more ranged damage + a strong pet. Hunter was my preferred class in WoW | |||
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#6
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sorry you rolled a class that is literally a speedbump once 60
hope this helps | ||
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#7
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No to op.
Auto fire sure. Triple attack maybe. Maybe bump the regen line down one rung of lvls and also give the next series of regen. Do you get greater heal? I would give that. I would also upgrade all your nuke lines one more tier and start them earlier. | ||
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#8
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Is it still possible to have a chance to play a bullshit class in this game or do we all have to become Enchanters? [You must be logged in to view images. Log in or Register.] | |||
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#9
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#10
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-Self teleports to all Druid locations and Surefall Glades.
Tolan's BP exists. Add an item for Surefall and call it a day. - Regen spell in the early levels Not against this. We get chloroplast but not regeneration? Dumb. - Increased archery damage Archery is currently wrong on P99 according to various sources. - Increased archery skill Why is it 240? I don't know. Absolutely stupid that we're gimped on defense even compared to rogues (200 vs 252) and gain no advantage on archery over them. Rogues get 250 in fucking THROWING whereas monks are stuck at 200. There is no fucking reason why rogues have a bump in an esoteric skill whereas rangers do not get a bump in a prolific one. There are far too many missteps with this and it makes sense for archery to be 250 alongside dipshit Rogue's throwing for 250. Also fuck the fact that rogues have 252 in defensive. That's dumb and I want to find evidence that they should be at like, 175 or something. Fuck rogues and their ability to tank better than me. - Autofire| Yes please. - Triple Attack Doesn't make any sense that every other 2hand user got a strong buff to 2hs and rangers feel impotent in comparison. Also we got hosed on itemization for 2hs in Velious anyway. Can't even use Tunare sword or any of the great 2hs from ToV. - Increased weapon proc rate + haste buff Call of Fire/Sky line doesn't increase proc rate but it adds an additional thing you can proc. A lot. And often. We also already get a haste buff in the form of the Sky Cloak. Not the easiest thing to get but it's the most rewarding item for a ranger. The only other class to have a clicky haste that matters is monk and that's their damn epic. I don't see a reason to change what's available to us, here. - Increased Tracking Range To what end? Most zones don't benefit from increased tracking distance. Not to say there isn't value in it, but it's not hard to maneuver around the zone enough to cover even ToV as is. - Fix pet track (remove it altogether) A novel concept. - Dual wield before L17 To what level? I wouldn't go below 15. - Double attack before L20 To what level? I wouldn't go below 20, here. Or, I'd keep dual wield at 17 and put double attack at 15. - SoW before L30 Ehhhh 22, maybe? - OP Ranger only weapons like SK We already get all sorts of special and neat proccing weapons that debuff AC or have big fire/cold nukes, or root/snare. I think we did get hosed on 2hs in velious but the actual items available to us give us a large repertoire as is. - Instant Camo item like SK Technically we do get invis vs animals and it's not the most useful, but not the least useful item, either. - Increased damage outdoors This feels action-RPG-esque and I don't like it. No other class has an advantage like that at the moment. - Faster run speed outdoors A version of spirit of scale or cheetah wouldn't hurt. - Ultravision type spell @ L9 We get Dance of the Fireflies at 15. Eyes of the Cat, an infravision spell is at 30. I don't think we need ultravision, but I do think the current levels are ridiculous. level 9 or 15 seems fine for Dance of the Fireflies but level 22 for Eyes of the Cat feels more accurate. - Epic Bow quest Add on to the Rain Caller quest. Alternatively, and this is what I feel is better to fit in with the idea of custom content/Lucllin content: Give Rangers 1 AA skill: Endless Quiver. Make it a quest to earn it. Best fucking epic quest imaginable. - Choice of agnostic Odd request but, sure. - Campfire (increased recovery around the campfire) Feels action-RPG-esque again. Live has it, though. I appreciate it's benefits but eh.. I don't think it belongs in EQ. - Innate play dead ability like a possum Nah. If our root and snare spells didn't cast like they are level 9 equivalent I'd say we're more than fit to play crowd control and pulling as-is. I'm fucking livid that Shamans can land their level 14 ROOT spell better than I can land any of mine. - A hat that doesn't look like you're wearing a tit on your head[/QUOTE] Tit hats are in fashion, loser. | ||
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