Quote:
Originally Posted by ShampooChicken
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It's weird how almost everyone seems to be focused on things that make the game easier. For me one of the charms about EQ, and about evil races/classes especially, were the challenge factor and uniqueness.
In beta storebought chainmail or bronze armor was often the best we could do, and a non-magic weapon. Still had tons of fun, figuring out how to get on the boat in Freeport or gaining favor in High Pass. It was all about the early game and adventure, leveling was slow, dying was even more painful, nobody would give you any free stuff. We felt cool after finally completing our leather set from our froglok money, or getting our first big weapon from the shop. It was even more necessary to group since everyone's equipment was so poor.
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I agree, and I lean towards that aspect of the game too. But at the same time, there are two sides to it as DSM and Danth were discussing.
To your first sentence, I'd point out that we all strive make the game easier. We even did so from day one in 1999 when we were looking for better gear, spells, skills, knowledge, etc. That chain and bronze made us get hit for less.
That's not to say we're all minmaxers, because we're not. I'm definitely not, and play more for the nostalgia and the sense of adventure you described. Yet I still find the conversations about minmaxing interesting and can, vaguely at least
[You must be logged in to view images. Log in or Register.] , see why it appeals to some.