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  #1  
Old 06-23-2022, 12:50 PM
cd288 cd288 is offline
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Oh so the UI theyre using on Green is technically classic then
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  #2  
Old 06-23-2022, 01:16 PM
Jibartik Jibartik is offline
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Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
Oh so the UI theyre using on Green is technically classic then
As close as we could get the titanium client. The real tragedy is the bags are supposed to say ITEMS on them but I got that graphic working the night before green launch after like 2 weeks of failed ideas so I scrambled to get that in.

I was so stoked, then I saw that I left out that incredibly important detail.

Also a few other titanium client things (the like, multi tab window thingy, pressed buttons not having an image to display, unique button text instead of the black text.)

We had to basically helicopter secrets in last minuet to change those from white to black too, that was a bit of a fricken production nightmare we were all freaking out about.

We came super close to green not having the stone buttons because with the white text on them you couldn't read them at all.

Also nobody says thanks for the photoshoped spellbook, technically I should have hidden 4 spell slots but I didnt want to be too evil to you ingrates.

Those are my stories!
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  #3  
Old 06-24-2022, 06:50 PM
Danth Danth is offline
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Originally Posted by Jibartik [You must be logged in to view images. Log in or Register.]
Also nobody says thanks for the photoshoped spellbook
Hey now, I appreciate that spellbook and you know it! I thought, and still think, you, Wenai, and the others managed to do a tremendous amount of excellent work in a very short time. I do not miss the 3 AM night shifts!

Hopefully someone can pick up "round 2" of this interface and figure out things like the merchant window, trainer screen, etc. Any ideas of how you could do those? I can't see how they could be made to work on a client that also allows for many resolutions due to the lack of element scaling. The original game only allowed a handful of resolution choices and packaged a separate version of the interface for each one; we don't have that luxury here. When it used elements that did not scale, they shrunk the entire viewport, and I don't think we can control that either?

Danth
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