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  #1  
Old 08-19-2022, 04:55 PM
PlsNoBan PlsNoBan is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
Practical experience is better than theoretical. I don't see 4x Enchanter groups anywhere hehe, or 5x Enchanter groups, or 6x Enchanter groups. You can't even play the game to test it since you are banned[You must be logged in to view images. Log in or Register.]
I have other accounts but that's not really relevant. I mained a fully decked 60 shaman with all the bells and whistles. I know what they're capable of. 3 encs and a cleric will outshine any example of a 4 man group with a shaman in it that you can come up with 10/10 times if the enchanters aren't bad. It's not even a contest my friend. Your bias is showing HEAVILY.
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1: Mage is a better group DPS class than Shaman
2: Enchanters solo better than Warriors

These statements are not up for debate amongst sane human beings
Why does <Vanquish> allow DSM to be a member?
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  #2  
Old 08-19-2022, 04:57 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by PlsNoBan [You must be logged in to view images. Log in or Register.]
I have other accounts but that's not really relevant. I mained a fully decked 60 shaman with all the bells and whistles. I know what they're capable of. 3 encs and a cleric will outshine any example of a 4 man group with a shaman in it that you can come up with 10/10 times if the enchanters aren't bad. It's not even a contest my friend. Your bias is showing HEAVILY.
It's not bias. Me having a 60 Shaman allows me to experience the endgame and report back those results. I know very well what a Shaman is capable of, which is why Fungi King camps don't run 3x Enchanters, for example[You must be logged in to view images. Log in or Register.] Usually you would run something like Monk/Enchanter/Shaman.

The reality is if you are in a place where you can field 4x Enchanters easily, the content is probably easy anyway.
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  #3  
Old 08-19-2022, 04:57 PM
ezigrelnos ezigrelnos is offline
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Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
Practical experience is better than theoretical. I don't see 4x Enchanter groups anywhere hehe, or 5x Enchanter groups, or 6x Enchanter groups. You can't even play the game to test it since you are banned[You must be logged in to view images. Log in or Register.]
yikes, my hypothetical scientific simulation based on OP's query isnt 100% probable so i have to dismiss this with my superior intellect...

or...

OP asked what is the best 4 man comp of all time, and you deflect the enchanter OP argument with strawman accusations HEHE [You must be logged in to view images. Log in or Register.]

(note how i said HEHE [You must be logged in to view images. Log in or Register.] so its funny for all parties involved)
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  #4  
Old 08-18-2022, 04:45 PM
Keebz Keebz is offline
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Well with 2 ench, you have slow covered and you don't strictly need it because, you have 2 charmed pets doing the tanking. Consequently, the buffs don't matter because the pets are tanking. You'd literally be there to Malo and back up heal.

Meanwhile, with 2 charmed pets, you need a way to handle breaks. A beefy mage pet handily takes care of that. A shaman can, uh, root if you have room. Your wolf pet is not tanking a mob and a hasted pet for very long. Not a great value add. Mage/Ench/Cleric has been the meta for some time now because of this.
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  #5  
Old 08-18-2022, 04:50 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Keebz [You must be logged in to view images. Log in or Register.]
Well with 2 ench, you have slow covered and you don't strictly need it because, you have 2 charmed pets doing the tanking. Consequently, the buffs don't matter because the pets are tanking. You'd literally be there to Malo and back up heal.

Meanwhile, with 2 charmed pets, you need a way to handle breaks. A beefy mage pet handily takes care of that. A shaman can, uh, root if you have room. Your wolf pet is not tanking a mob and a hasted pet for very long. Not a great value add. Mage/Ench/Cleric has been the meta for some time now because of this.
The main thing it comes down to is mana usage. Shamans self recover mana much faster, so the Enchanters and Cleric only need to do what is required. A Shaman slowing would be better because then Enchanters don't have to cast it at all. Same with healing, you only need to CH in some cases. Otherwise Torpor works fine. This saves a ton of mana if you are constantly killing. This is because a Torpor Shaman will recover that mana much faster than an Enchanter or Cleric, even with Clarity. As I showed in the video, the wolf pet is very capable of tanking. It has 2000hp. You can also Torpor it, which helps make up for it's lower HP than an Earth pet. Shaman can give the pet FoS too, which would be an extra 400 HP.

The question OP hasn't answered is what level range. I agree Mage/Ench/Cleric is better at lower levels, because a Shaman wouldn't have Torpor. But at 60 Mage loses the edge, unless you need CoTH.
Last edited by DeathsSilkyMist; 08-18-2022 at 04:59 PM..
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  #6  
Old 08-18-2022, 05:01 PM
Keebz Keebz is offline
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Showing your pet can tank 1 slowed cliff golem does not mean it can tank 1 slowed cliff golem + a hasted pet or two.

Once again, you don't need to slow everything because you have 2 charmed pets (and a mage pet) putting out insane DPS.

Back up heals are cool, I'll give you that. Mage rods are also super useful when mana gets tight.
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  #7  
Old 08-18-2022, 05:04 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Quote:
Originally Posted by Keebz [You must be logged in to view images. Log in or Register.]
Showing your pet can tank 1 slowed cliff golem does not mean it can tank 1 slowed cliff golem + a hasted pet or two.

Once again, you don't need to slow everything because you have 2 charmed pets (and a mage pet) putting out insane DPS.

Back up heals are cool, I'll give you that. Mage rods are also super useful when mana gets tight.
Slow helps reduces how often you need to heal your Charmed pets, and it reduces the chance of your party dying when shit hits the fan. With a Torpor Shaman you can slow more often because you can just recover that mana really fast. You slow less without a Shaman because you want to conserve mana. Shamans also have an AoE slow for when shit hits the fan.

Mod rods are indeed great, but if you don't need to cast spells at all due to having a Shaman, that will save you more mana, especially since Mod Rods reduce the Mage's mana, which has to be recovered too.

Shaman pet + Shaman DoTs deal good damage too, so it isn't like a Mage is putting out way more DPS. They are still mostly a single target DPS toon, like Shamans.

Again, Shaman pet is pretty tanky. 2400 HP (with FoS) and Torpor is no slouch when it comes to off-tanking.

But as I said before, level range matters. I agree Mage is better before 60.
Last edited by DeathsSilkyMist; 08-18-2022 at 05:14 PM..
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  #8  
Old 10-19-2022, 10:20 PM
magnetaress magnetaress is offline
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Cleric. Shaman. Necro. Mage.

Or 4 necros.

Or cleric and three mages.
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  #9  
Old 10-19-2022, 10:39 PM
Tunabros Tunabros is offline
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Originally Posted by magnetaress [You must be logged in to view images. Log in or Register.]
Cleric. Shaman. Necro. Mage.

Or 4 necros.

Or cleric and three mages.
are u a retard
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  #10  
Old 10-19-2022, 10:52 PM
magnetaress magnetaress is offline
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Originally Posted by Tunabros [You must be logged in to view images. Log in or Register.]
are u a retard
 

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Originally Posted by magnetaress [You must be logged in to view images. Log in or Register.]
Cleric. Shaman. Necro. Mage.

Or 4 necros.

Or cleric and three mages.
Also these groups are simply amazing.
Last edited by magnetaress; 10-19-2022 at 10:56 PM..
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