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  #281  
Old 08-23-2022, 11:39 AM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Crede [You must be logged in to view images. Log in or Register.]
The enchanter would also have twitches coming in, and be using ToT & wandering mind on the Fungi king to get more mana in addition to the mod rods hehe. The necro alone could heal the enchanter too so the cleric doesn't even have too. There's so much synergy here, and the more a shaman slows/heals the more dps you are losing and the more mana that just goes unused with the cleric/enchanter. So you see, shamans are just pretty useless in this 4 man comp hehe.
I am starting to suspect you haven't been to Fungi King before hehe.

Having the Shaman slowing is preferred because then the Enchanter can do other things, such as deal with charm breaks.

If you are in trouble and need to slow the king faster, you have 2 people slowing, and the Enchanter is getting twitched.

Mage offers nothing other than DPS and Mala. Mod rods are irrelevant when the Shaman is saving you the same mana. Shamans can Malo, Slow, heal, buff, and DPS all at the same time. You are grasping at straws here.

Having two healers means the Shaman can Torpor the necro while they are twitching, and the Cleric can heal the pet or a person getting attacked. The necro can focus on things other than healing.

Fungi King camp is about consistency, not kill speed.
Last edited by DeathsSilkyMist; 08-23-2022 at 11:43 AM..
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  #282  
Old 08-23-2022, 11:46 AM
Crede Crede is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
I am starting to suspect you haven't been to Fungi King before hehe.

Having the Shaman slowing is preferred because then the Enchanter can do other things, such as deal with charm breaks.

If you are in trouble and need to slow the king faster, you have 2 people slowing, and the Enchanter is getting twitched.

Mage offers nothing other than DPS and Mala. Mod rods are irrelevant when the Shaman is saving you the same mana. Shamans can Malo, Slow, heal, buff, and DPS all at the same time. You are grasping at straws here.

Having two healers means the Shaman can Torpor the necro while they are twitching, and the Cleric can heal the pet or a person getting attacked.
No I'm just seeing your inexperience with enchanter, since you admittedly only have a lvl 28 one. Managing breaks are really easy if you have 2 other pets that will still be on fungi king. You can get a recharm off in < 10 seconds. The mage/necro pets will have no problems tanking for a little while with a cleric/necro on heals.

Fungi king can be killed with no healers/slows. 2 monks can do it. It's not that hard hehe. Shaman is just dead weight, sorry. Coth/mod rods/superior dps prevails. A mage can also dump nukes if needed. This is more helpful for focusing down big nameds than what a shaman can pump out.
Last edited by Crede; 08-23-2022 at 11:49 AM..
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  #283  
Old 08-23-2022, 11:48 AM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Crede [You must be logged in to view images. Log in or Register.]
No I'm just seeing your inexperience with enchanter, since you admittedly only have a lvl 28 one. Managing breaks are really easy if you have 2 other pets that will still be on fungi king. You can get a recharm off in < 10 seconds. The mage/necro pets will have no problems tanking for a little while with a cleric/necro on heals.

Fungi king can be killed with no healers/melee. 2 monks can do it. It's not that hard hehe. Shaman is just dead weight, sorry. Coth/mod rods/superior dps prevails.
Again, you don't understand Fungi King. The point isn't about how fast you can kill him. The point is how long you can stay at the camp without having another group take it.

I have played with plenty of Enchanters at Fungi King lol. I know how it works. Like all casters, you can only cast 1 spell at a time.

Having the Shaman slow frees up the Enchanter to do other things. I have had Fungi King resist slow easily 4 times in a row.

There is a reason why Shaman/Enchanter/Monk (or SK) is the norm[You must be logged in to view images. Log in or Register.]
Last edited by DeathsSilkyMist; 08-23-2022 at 11:51 AM..
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  #284  
Old 08-23-2022, 11:52 AM
Crede Crede is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
Again, you don't understand Fungi King. The point isn't about how fast you can kill him. The point is how long you can stay at the camp without having another group take it.

I have played with plenty of Enchanters at Fungi King lol. I know how it works. Like all casters, you can only cast 1 spell at a time.

Having the Shaman slow frees up the Enchanter to do other things. I have had Fungi King resist slow easily 4 times in a row.
Having a 6k hp pet & a cleric to CH is plenty. Slow isn't even needed honestly. It will eventually get slowed, and you have 2 other beefy pets for backup if needed.

You're picking straws at 1 camp. A shaman is not needed to kill this. Mage just brings more uniqueness to this composition.

Sorry, your shaman just is dead weight here.
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  #285  
Old 08-23-2022, 11:53 AM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Crede [You must be logged in to view images. Log in or Register.]
Having a 6k hp pet & a cleric to CH is plenty. Slow isn't even needed honestly. It will eventually get slowed, and you have 2 other beefy pets for backup if needed.

You're picking straws at 1 camp. A shaman is not needed to kill this. Mage just brings more uniqueness to this composition.

Sorry, your shaman just is dead weight here.
The normal trio being Shaman/Enchanter/Monk (or SK) says otherwise. I don't see Mage here[You must be logged in to view images. Log in or Register.]
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  #286  
Old 08-23-2022, 12:00 PM
Crede Crede is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
The normal trio being Shaman/Enchanter/Monk (or SK) says otherwise. I don't see Mage here[You must be logged in to view images. Log in or Register.]
Hehe you're changing the group composition again to favor shamans. We aren't talking about trios [You must be logged in to view images. Log in or Register.].

This is a 4 man caster composition, so we get to pick more optimal classes [You must be logged in to view images. Log in or Register.] If we were talking about just best trios, then yea I'd probably go with sk/shaman/enc if superior monk dps wasn't needed. or monk/enc/cleric if more dps/ch is needed.
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  #287  
Old 08-23-2022, 12:02 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Crede [You must be logged in to view images. Log in or Register.]
Hehe you're changing the group composition again to favor shamans. We aren't talking about trios [You must be logged in to view images. Log in or Register.].

This is a 4 man caster composition, so we get to pick more optimal classes [You must be logged in to view images. Log in or Register.]
You are missing the point entirely. If Shaman was dead weight, why wouldn't the comp be Cleric/Enchanter/Monk (or SK)?

The Shaman's ability to Slow, Heal, DPS, Buff, and Malo gives them a huge leg up over a Cleric, which is why you end up just parking an alt for reses.

In the four man composition you already have plenty of DPS with the Necro and Enchanter, so the Mage's DPS is the only thing that is redundant, and again the Shaman can output the same DPS if necessary. The Mage offers nothing. You already admitted you agree with the DPS data hehe.
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  #288  
Old 08-23-2022, 12:21 PM
Crede Crede is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
You are missing the point entirely. If Shaman was dead weight, why wouldn't the comp be Cleric/Enchanter/Monk (or SK)?

The Shaman's ability to Slow, Heal, DPS, Buff, and Malo gives them a huge leg up over a Cleric, which is why you end up just parking an alt for reses.

In the four man composition you already have plenty of DPS with the Necro and Enchanter, so the Mage's DPS is the only thing that is redundant, and again the Shaman can output the same DPS if necessary. The Mage offers nothing. You already admitted you agree with the DPS data hehe.
Again, why are you still talking about trios and now even adding in melee? Lol, this has nothing to do with this thread. You're not making any points, other than why a shaman excels better with low numbers, which we already know.

You don't understand group composition dynamics, and how much changes adding a 4th man in. With enc/cleric/mage/necro, you have superior healing, dps, and utility, while only losing out on torpor and a marginally better slow/mala. You don't need to prioritize 2 slows when you have 3 tanks and a 6k-8k hp pet being chealed hehe. Fungi king has been killed with 1 to 0 slowers many, many times hehe.

So sorry, the shaman really just offers nothing, except the excuse for the enc/cleric/necro to just slack off and enjoy their full mana pool. Which is why shamans do so well in low man settings, but not in this composition.
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  #289  
Old 08-23-2022, 12:24 PM
PlsNoBan PlsNoBan is offline
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It's honestly painful to read with how dense this guy is
__________________
1: Mage is a better group DPS class than Shaman
2: Enchanters solo better than Warriors

These statements are not up for debate amongst sane human beings
Why does <Vanquish> allow DSM to be a member?
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  #290  
Old 08-23-2022, 12:24 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Crede [You must be logged in to view images. Log in or Register.]
Again, why are you still talking about trios and now even adding in melee? Lol, this has nothing to do with this thread. You're not making any points, other than why a shaman excels better with low numbers, which we already know.

You don't understand group composition dynamics, and how much changes adding a 4th man in. With enc/cleric/mage/necro, you have superior healing, dps, and utility, while only losing out on torpor and a marginally better slow/mala. You don't need to prioritize 2 slows when you have 3 tanks and a 6k-8k hp pet being chealed hehe. Fungi king has been killed with 1 to 0 slowers many, many times hehe.

So sorry, the shaman really just offers nothing, except the excuse for the enc/cleric/necro to just slack off and enjoy their full mana pool. Which is why shamans do so well in low man settings, but not in this composition.
It's really simple. It is a fact a Shaman can output the same DPS as a Mage. Unless you need CoTH, there really is no reason not to bring a Shaman instead to benefit from the utility. Any slowed mob can be face tanked by the Shaman too if you really care about another tank[You must be logged in to view images. Log in or Register.] Torpor is a powerful tanking tool, plus a Shaman can generate agro really well with spamming slow.

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Originally Posted by PlsNoBan [You must be logged in to view images. Log in or Register.]
It's honestly painful to read with how dense this guy is
It's honestly painful to see how poorly you take losing an argument. Insults are not how you prove your points.
Last edited by DeathsSilkyMist; 08-23-2022 at 12:29 PM..
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