#51
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I played through the launch of original EQ through to Luclin. It had its charm in PvE which mainly came down to the sense of competition between guilds for targets. Dark Age of Camelot drew me away in a hurry because its promise of PvP between realms seemed pretty tight. For a while it was. I would claim that it was City of Heroes that drew away a BIG stake of the PvE player base of both Everquest & Dark Age of Camelot when it offered a lengthy Beta test. Don't kid yourselves - CoH broke some stupidly massive ground for the PvE MMO scene for its time.
World of Warcraft did have some cartoony graphics and it also had spoon fed leveling on the rails. From what I recall at the time, those were the two key elements that drove people away from it. Well, the ones that were seeking something else that felt more challenging. But I don't know. On both the EQ and WoW based forum boards I didn't really see a fair number of posts from upset players that said something along the lines of "I'm heading back to EQ, this is dumb." | ||
#54
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It got rid of some of the most tedious elements of EQ (like extremely painful CRs and the almost complete inability of some classes to solo) which the majority of people didn't enjoy, while improving raid and dungeon boss mechanics, instancing them so you got to actually experience all the content, made it so you actually moved through a zone instead of camping in one spot for hours, etc. the classic WoW servers would have been a blast except for the horrible, horrible player base and Blizzard refusing to change things. Level 60 mages shouldn't have been able to run people through low level zones for XP, world buffs should not have been a raiding requirement, and the worst of the worst was the whole community was overrun by an extreme min-max mentality to where you would only bring specific classes to raids to steamroll them as fast as possible. The game was the same, but the player base sure wasn't, | |||
#56
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#57
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its' just a lot mroe lobbyquest | |||
#58
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I personally didn't like WoW at all. It was due to the game being far too easy in comparison to Everquest.
Sadly Everquest also got really bad because it tried to copy WoW, so I stopped playing Everquest too. WoW certainly had the superior art style and polish, so there really was no point in playing Everquest when it was just turned into a want-to-be WoW.
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#59
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I added the corrolary part of the equation. It's debatable, but every time I hear someone say, as if it makes sense, "After all, I have a real life" about game mechanics, a little spool of tape comes out of my robot hole that says, "Does not compute." In the beginning, you either had the time for this crap or you didn't. No respectable nerd complained about "I drive a Ford Taurus and am respected at the office!" stuff. I, if the universe needs to know, only needed 3-4 hours sleep for most of my life. Plus, I work best when I multi-task. EQ was a fucking gift.
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go go go
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#60
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never played wow or eq2
so happy for that. sorry yall were torn
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