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Old 03-29-2010, 12:58 AM
nilbog nilbog is offline
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Lets help some ogres.

Need specifics as to how things work versus how they should work.

Here is a link discussing what can stun ogres, melee "movement" stuns for ogres, and spellcasting differences. Its from 2007, but I assume the ogre mechanics haven't changed . /shrug

(will need to scroll down some)
http://crucible.samanna.net/viewtopi...st=0&sk=t&sd=a

Can someone knowledgeable about this provide specifics as to how it should work in the scope of our server.. prekunark - velious?
Last edited by nilbog; 03-29-2010 at 01:12 AM..
  #2  
Old 03-29-2010, 03:17 AM
Mehav Mehav is offline
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I played a troll shaman for many years on live, and had barb and ogre shaman friends. I know in the kunark era my ogre shaman friend was the only one who could solo juggs because he was totally immune to any frontal mellee based stuns. Regular mellee hits could cause enough pushback in theory I think to interrupt, but he would almost always regain casting, even with multiple monsters. I think part of the problem is the interrupt rate may be too high here even with very high amounts of channeling skill.

My personal experiences thus far have shown that the interrupt rate is pretty high, even with kick/bashes missing, like if you get hit twice you basically don't get a spell off it seems. I remember being hit multiple times, and having a very high chance of regaining my casts at high levels, the only exceptions would be that if you were kicked there was a decent chance it would be interrupted, and a guaranteed chance if you were bashed. I played my shaman mostly in kunark/velious era so I'm not sure how accurate my recollection is considering our timeline, but I would suspect the pushback rate is either higher on mellee or there is something fishy with channeling, and this sticks out much more for ogres due to the immunity.

Edit: Managed to talk to my shaman friend online and he basically confirmed that putting your back to the wall as any caster should prevent the pushback movement interruption from mellee sans bash/kick, but that as an ogre with the stun immunity that is how he was able to cast all the time. Even if there was minimal movement, he would always regain his casting.
Last edited by Mehav; 03-29-2010 at 03:32 AM..
  #3  
Old 03-29-2010, 11:19 AM
Ignacio Ignacio is offline
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Quote:
Originally Posted by Mehav [You must be logged in to view images. Log in or Register.]
I remember being hit multiple times, and having a very high chance of regaining my casts at high levels, the only exceptions would be that if you were kicked there was a decent chance it would be interrupted, and a guaranteed chance if you were bashed.

Edit: Managed to talk to my shaman friend online and he basically confirmed that putting your back to the wall as any caster should prevent the pushback movement interruption from mellee sans bash/kick, but that as an ogre with the stun immunity that is how he was able to cast all the time. Even if there was minimal movement, he would always regain his casting.
This is how it works on EQMac, which is stuck in 2004 PoP. A bit beyond the scope of this server, obviously, but channeling spells through attacks didn't change much from 1999-2004 iirc. Cleric tanks back into corners and just chain-stun on Al'Kabor and it works perfectly. The only time I ever really worried about interrupts as a paladin at max level/capped channeling was kick/bash. Finding some way to fix the ogre frontal stun/casting issue would definitely benefit the "classic" feel of the server as well as make ogre shaman a better option than it currently is.
  #4  
Old 03-29-2010, 09:07 PM
Haynar Haynar is offline
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There are issues on the server, where you can hit a mob, with it behind you and the client spamming tath you cannot see your target. I am sure these issues are intertwined. It is something I will be looking into, to see what is off in the mechanics.

Haynar
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