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#2
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Rangers are commonly used as group tanks, but rogue's defence caps far exceed those of a ranger.
With appropriate gear (see Cecily's suggestions - doesn't have to be terribly expensive) you should be able to take hits almost like a warrior (but admittedly run out of hp much faster). 'Worst' thing in a group with 3 rogues; the tank has to go afk for 15 minutes and no one steps up to fill the job cos everyone has 255 str but no defence skill practiced or worn ac. | ||
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#3
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I’ve never understood how defense and offense and weapon caps apply to actual damage output and mitigation. It seems almost unrelated or like AC has variable impact
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#4
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Quote:
https://wiki.project1999.com/Game_Me...bat_and_Damage offense is used to adjust the damage modifier that is multiplied by the weapon damage. higher offense will result in higher max hits and higher potential dps. i dont have any forumlas for it but afaik, weapon caps affect your chance to hit. so if you have lower weapon skills then you have a lower chance to hit the mob. | |||
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#5
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Rogues have the same defense, parry and riposte skill caps as Monk/Warrior and the same HP per STA as a Monk. They are perfectly capable of pulling and tanking.
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#6
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#7
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#8
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#9
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#10
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Caps arent the only story. Tables we cant see exist. Rogues get AC returns. Rangers do not.
Stack as much AC as you can on a rogue for sure, huge survivability difference when levelling. | ||
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