![]() |
|
#1
|
|||
|
![]() Agreed. It's one thing to make a single player spend 9 hours at a camp that they "own" with the hope that they alone will have the opportunity to get the quest piece.
It's quite different with angry goblin where 20+ players assemble to potentially sock for 7 hours waiting for the mere opportunity to roll. Then everyone has to do it again every 3 days over and over until they finally win the roll. 72 hours without variance or 24 hours with variance would be much more reasonable in my opinion. | ||
![]() |
|
|