#1
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Sky Spirocs
I spoke to 2 guides/gms regarding this and it appears to be a known issue on Green Server.
Killing out of "designated" order on the Spiroc island results in instant repops. However, it appears the smallest spirocs (a spiroc arbiter, a spiroc banisher, a spiroc caller, a spiroc expulser, a spiroc revolter, a spiroc walker), when killed out of order, both instant repop AND repop 8 hours later resulting in 2x spawns. This has been reproduced (multiple times) with arbiter and banisher, and is currently duplicate on Red server right now (again). [You must be logged in to view images. Log in or Register.] Unfortunately this causes issue for intermittent farming resulting in requests to reset the island to guides/GMs as with potentially 2x the number of Spirocs (every 8 hours if one has been killed?), otherwise making it is incredibly hard to manage the event. | ||
#3
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See how many you can fit on the island.
__________________
Potatus / Havona <Castle> / Seaglass <Castle> / Tala / Havona
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#4
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#5
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It is a valid question if this "should" work this way.
The Spiroc Lord for example does NOT have this problem. If you kill all but the guardian, the lord does not duplicate. So it somewhat stands to reason that nothing should duplicate. Also if anything does duplicate a wipe/partial clear results in a 2x harder encounter potentially. This is all I saw on Alla's looking at relevant mobs and item comments within the timeline. Quote:
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#6
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I have the duplication issue fixed, pending update.
Last remaining question is, should there ever be a time where one of the pair(s) should ever be spawned, when the associated vanquisher is not. For example, if one vanquisher is linked to caller, and walker. Is there ever a case where a caller, or walker should be spawned, while the vanquisher is down waiting on a respawn timer? | ||
Last edited by nilbog; 09-09-2023 at 02:38 PM..
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#7
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I have never seen the repop process. It sort of feels like the spawns of the children should be linked to the spawn of the master - when the Vanquisher repops his 2 associated should repop with him..
But again this is based on sense, not data. | ||
#8
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Fixed, pending update
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#9
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I have been learning this zone on EQ live and comparing it to P99. So to test this, I will kill all 3 vanquishers but not their linked mobs and then jump off the island. I'll come back after repops and report if multiples respawn.
Also, I'd have to research if this was patched (perhaps to prevent some exploiting), but Sirran spawns in a fixed location after killing mobs now. On P99 seem to recall he spawns out of the corpse?
__________________
Wedar - Level 60 Grandmaster <Azure Guard>
Check out my Zone Guide to The Hole The Hole wiki now fully updated and accurate: Hole Wiki Page | ||
#10
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Sirran spawns out of boss corpse at that location.
There is already a non-classic change here to prevent ease/exploit to this end - mobs cannot be pulled island to island anymore. So we’ve already left “normalcy” to some extent. Who knows what happens on live. To duplicate this you kill the arbiter and banisher only (triggering instant repopulation) then wait for the natural 8 hour repopulation thus resulting in double. Don’t kill the vanquishers (that’s what your “supposed” to do to progress) Probably the easiest fix is the 8 hour only pops if his associated instant isn’t up. | ||
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