#11
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Quote:
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Apophis is closest to earth on 2029 April the 13th (a friday) lol
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#12
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I didn't mention trade skills failing, I tried and failed to max jewelry on live. I wouldn't expect 100% success.
As far as real life goes if you have a compass, and I do, there is no fail. Why wasn't tracking programmed to fail reporting the direction of your target once in awhile? Does the tracking window fail to appear when activating the skill? Does bard corpse song not always point you in the correct location? Sense Dead? Does corpse drag suddenly go oops and not work? Instead of walking forward you trip and fall and bruise your arm! You failed to duck and that nuke actually lands on Tunare! All of the possible failures of the game's mechanics were specifically coded to do so including trade skills and sense heading. Many skills such as sneak, hide, lockpick, never fail at higher levels. I suppose I could spam sense heading over and over to come up with a succeed / fail ratio and compare it to other skills, I'm guessing that it probably lazily shares the same programming as trade skill failure instead of a skill like sneak or hide. | ||
#13
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I like the idea of random failures for everything. And random critical failures too.
I also like the idea of making it so you have an ever increasing chance to succeed capping under 100% that resets to 0% once you succeed a dice roll. In order to simulate determination. There should be an upper bounds more like 80% on success tho and it should theoretically be impossible to succeed if the universe hates you.
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Apophis is closest to earth on 2029 April the 13th (a friday) lol
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#14
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I mean like a crit fail on something like sense heading too could be something hilarious like you pass out and awake disoriented. Or you have hallucinations. Or you go blind. Maybe temporarily. Or maybe permanently. Or maybe your brain worms become suddenly acute.
I would have fun with it!
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Apophis is closest to earth on 2029 April the 13th (a friday) lol
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#15
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I feel different zones need different difficulty modifiers.
Like foggy, creepy, maze like zones should be more difficult to stay orientated in than open plains.
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Gorgen (Blue) - Agnostic Troll Warrior of the XXXI Dung | ||
#16
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yeah, i suppose in zones that snow, sense heading should basically not work in a white out. In the midwest they had to have rope between the house and the outhouse or people would die.
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