![]() |
|
#11
|
||||||
|
Quote:
Factually, if you don't want to risk dying, you can not Lull an otherwise unwinnable camp with a Cleric. The risk is extremely relevant if ever playing the game without port bots and alts stacked everywhere, aka anybody who is new to a server or simply wants to play in their own way. Death will frequently mean wasting a LONG time getting back to camp or outright losing the camp. Quote:
Quote:
This is why it's sometimes better to use Root + camp if you're a new char without a GCD clicky, particularly in actual Classic EQ when Lull was resisted a lot more and Channeling was less effective. When you open with Root you're gaining more time, instead of starting to cast Root after the Lull failed, while MOBs are rushing at you. Even with a GCD clicky there's still a bit of delay. Lull is a gamble, and in actual classic it would essentially never work for trying to dungeon crawl through non-green cons. You'd pretty much always get a crit failure after 1 room at most. That's why people back in the day were so envious of Druids/Rangers using Harmony in the zones where they could - because it actually worked. The Guk example is not too relevant for playing p99 right now either. Sure when Green launched it was highly lucrative to just live there. Bind at the zoneline and reduce the downside of dying. But in Velious it's ideal to bind in Plane of Mischief (hard to access the zone otherwise + quick access to other Velious zones), and you generally don't want to be changing that bind. Or in Kunark era when you're bound at the pots you probably won't want to give that up, and it's always a significant run during Kunark era to get back to most dungeons, since you can't port directly to EJ or SF.
__________________
| |||||
|
|