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![]() Oh, and I also noticed that with levitate on the "bobbing" rate is now extremely fast and shallow. I don't "bob" up and down very far, but it's much more rapid. Looks like there's a small earthquake happening at all times with lev on now. Again, it wasn't like this before the most recent patch.
Both these problems seem to be related to framerate. I just don't understand what could have changed in a patch that would effect my client's core framerate? | ||
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