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  #1  
Old 09-14-2011, 03:46 PM
Xareth Xareth is offline
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Quote:
Originally Posted by greatdane [You must be logged in to view images. Log in or Register.]
Next, let's look at the purpose of red99. I think it's safe to say that its main function is to provide classic Everquest without p99's biggest problem: the inability for players to settle disputes among themselves. Hopefully it'll provide an entertaining and dynamic PvP environment as well, especially considering the increasing interest (from people most of whom don't want itemloot - how about that).
The main function is to provide classic EQ without pussy coding preventing the killing of other players.

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Originally Posted by greatdane [You must be logged in to view images. Log in or Register.]
It's not to provide a griefing-centric PvP arena with as contentious and unruly community, which is what itemloot promotes. The more it hurts to die and the more you gain from cheating, griefing and being a complete douchebag, the worse the community will be. That's strike two against itemloot: it conflicts with what the server tries to provide.
Do you even like pvp? Do you want WoW Battlegrounds / Arena??

And as for the rest of it, you are probably right that item loot is not the most popular option, but consider this: the best part of pvp is the crying that ensues after a kill, and nothing promotes whining and nerdraging like itemloot.
  #2  
Old 09-14-2011, 12:28 PM
pickled_heretic pickled_heretic is offline
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no xp loss, most people will be afraid to pvp at all 30+ with exp loss as it is. it also forces more time be spent pveing to level if you die, which is pretty counterintuitive for a pvp server. I would actually be in support of XP loss if you got XP for killing someone, e.g. you kill someone, you get their lost exp. I just don't want to have the rules support a negative sum game where everyone loses in the long term. But i'm sure something like this won't be implemented.

as far as loot: full coin loot, 1 item that is not held in addition. that way, you can pvp, and get gear and lewt for pvping.
  #3  
Old 09-14-2011, 01:06 PM
Yukahwa Yukahwa is offline
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People that wear items on item loot servers are more powerful and more likely to win PVP conflicts. People that "give a shit about their gear" and never wear it simply get dominated time and time again. Yeah, A warrior should swap his crafted out for bronze when its utter lack of resists aren't doing him any good vs. a caster..but that is just common sense.

Again if you want a blue server lets just stick with P99 as it is.

No item loot allows twinks free reign. It sucks.
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  #4  
Old 09-14-2011, 01:27 PM
Billbike Billbike is offline
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Twinking is fun.
  #5  
Old 09-14-2011, 01:47 PM
Nirgon Nirgon is offline
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What you risk with the poll is the bluebies troll voting for item loot [You must be logged in to view images. Log in or Register.].

Again, I agree that the server will last longer without it. What I will miss is people having to risk their resist gear to have an advantage. I will miss no drop pieces being more valuable or people running and frantically bagging gear. I've been on both sides of it, gaining and losing items. What it will boil down is how prevalent nerd rage is within the community... the force is strong with this one.

Most of these threads are just continuing the same argument in circles, I think the points have been made. The people posting here will play it either way, unless maybe there's hard coded teams.
  #6  
Old 09-14-2011, 02:22 PM
greatdane greatdane is offline
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If anyone who doesn't agree with you is a bluebie whose opinion doesn't matter, I can see that discussion is pointless with you. I'm confident that the developers will make what they perceive to be the right choice, and that their choice doesn't blindly ignore the majority or the numerous arguments that have been made repeatedly in this thread.
  #7  
Old 09-14-2011, 02:30 PM
Nirgon Nirgon is offline
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Maybe the majority doesn't know what's best for them in the long run?
  #8  
Old 09-14-2011, 02:32 PM
greatdane greatdane is offline
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Oh, come on.
  #9  
Old 09-14-2011, 03:31 PM
Nirgon Nirgon is offline
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Rather than let the masses (trolls) decide, let big Nilbog mull things over and make it happen.
  #10  
Old 09-14-2011, 04:50 PM
greatdane greatdane is offline
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Quote:
The main function is to provide classic EQ without pussy coding preventing the killing of other players.
That's exactly what I said in the bit you quoted. The purpose is to provice classic EQ with PvP so that players can deal with other players themselves.

Quote:
Do you even like pvp? Do you want WoW Battlegrounds / Arena??
How does my saying that the purpose of the server isn't to provide a PvP arena indicate that I want an arena? Do you actually read or just randomly quote stuff? There needs to be space for the actual Everquest game, otherwise the PvP becomes kinda meaningless. Itemloot hinders gameplay.

Quote:
the best part of pvp is the crying that ensues after a kill, and nothing promotes whining and nerdraging like itemloot.
I disagree. The best part of PvP is the quality and frequency of fights. Itemloot compromises both. It might make the result of a fight somewhat more interesting because of the potential exchange of an item, but the fight itself is often shit as people can't comfortably adhere to the designed itemization, nor are they likely to try to overcome a disadvantage during the fight because bagging all gear suddenly becomes infinitely more important than fighting back when it looks like you might lose.

You can argue that itemloot makes for a more exciting PvP environment, because that's an opinion. I don't think it's really possible to argue that it doesn't make the quality of that PvP worse and real fights less frequent, though. There's plenty of incentive to PvP both for the sake of winning and making a name for yourself, and to regulate the gameplay when necessary. Itemloot doesn't play a part in that, it just discourages the kind of fights that are entertaining and memorable.
Last edited by greatdane; 09-14-2011 at 04:53 PM..
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