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#1
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#2
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alternatively, you could ONLY play p99 while doing cocaine and itll feel a lot like classic+
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#3
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I always thought the animal/undead/plant/elemental specific spells should have been expanded.
All nukes could stay the same, but cut their mana efficiency in half. This would make casters way more viable DPS in groups and specific dungeons. More mind should have been given to varying these mob types in dungeons across norrath. Fear/Charm should be added for magician elementals. Wizards get an anti-construct line, maybe a spattering of all 'anti' spells, just not the highest levels but let's their DPS shine without medding every second
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Wedar - Level 60 Grandmaster (Retired)
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#4
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If a warrior in my group was using a shield for the bash aggro I think it would trigger me. My fav part of grouping with warriors is their high DPS. I can root mobs if aggro is that big of an issue. I prefer the mobs dying faster. [You must be logged in to view images. Log in or Register.] I always feel the diff between having a Warrior tank and an SK / Pal tank because of how slow everything dies.
Duo'ing with a Warrior as a Shaman is damn near like duo'ing with a Monk. | ||
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#5
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You are just proving a balancing point there, warriors shouldn't really be high DPS but agro generating meat shields with just average dps.
High DPS should be rogue/monk/ranger. Monk shouldn't be able to tank as well as they currently do either. FD should be way longer cool down, or tick drains endurance bar at which point FD fails if zero endurance.
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Wedar - Level 60 Grandmaster (Retired)
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#6
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Worn damage shields would also be fitting, not just for certain NPCs like the cacti in OverThere, but for endgame items. Can't be dispelled. Doesn't take up buff slot. Stackable. | |||
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Last edited by Ennewi; 10-29-2025 at 09:34 AM..
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