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  #1  
Old 10-28-2025, 01:56 PM
Ennewi Ennewi is offline
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Originally Posted by Rygar [You must be logged in to view images. Log in or Register.]
SK turning into a bloody skeleton to tank with lifetap proc or paladins generate runes/heal procs (some kind of divine light particle effects would be sick).
Alternatively, ghost illusions that tap life and/or endurance. But then Norrath only has so many playable races with ghost models. Going off memory...male dwarves/coldains, male iksars, male and female erudites, and that's it?

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-better economy controls.
Highkeep casino. The ultimate plat sink depending on what all winnings would be available. It would probably be enough of an attraction to move the auction zone over, making the wtb/wts experience unique to p99.

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ats revamped to matter, all classes. I always thought they missed the boat here. Wisdom can help a warrior land more critical strikes, or let casters do more max damage on spell lands. Intelligence to fizzle less. Charisma is what enables procs (better affinity with your weapon).
-weapons that can level up would be sweet but hard to implement. Somehow the more you kill with it the better it gets up to a point.
Neat idea, especially for CHA. Maybe it could have applied specifically to weapons with personality, a mind of their own, and the like, all akin to epics. With lowered/negative CHA, the weapon could turn on its wielder briefly at random, a double edged sword, making debuffs that much more of a danger or annoyance.
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Old 10-28-2025, 02:12 PM
kjs86z2 kjs86z2 is offline
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alternatively, you could ONLY play p99 while doing cocaine and itll feel a lot like classic+
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  #3  
Old 10-28-2025, 03:58 PM
Rygar Rygar is offline
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I always thought the animal/undead/plant/elemental specific spells should have been expanded.

All nukes could stay the same, but cut their mana efficiency in half. This would make casters way more viable DPS in groups and specific dungeons. More mind should have been given to varying these mob types in dungeons across norrath.

Fear/Charm should be added for magician elementals.

Wizards get an anti-construct line, maybe a spattering of all 'anti' spells, just not the highest levels but let's their DPS shine without medding every second
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Old 10-29-2025, 01:26 AM
Wakanda Wakanda is offline
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If a warrior in my group was using a shield for the bash aggro I think it would trigger me. My fav part of grouping with warriors is their high DPS. I can root mobs if aggro is that big of an issue. I prefer the mobs dying faster. [You must be logged in to view images. Log in or Register.] I always feel the diff between having a Warrior tank and an SK / Pal tank because of how slow everything dies.

Duo'ing with a Warrior as a Shaman is damn near like duo'ing with a Monk.
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Old 10-29-2025, 08:14 AM
Rygar Rygar is offline
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You are just proving a balancing point there, warriors shouldn't really be high DPS but agro generating meat shields with just average dps.

High DPS should be rogue/monk/ranger. Monk shouldn't be able to tank as well as they currently do either. FD should be way longer cool down, or tick drains endurance bar at which point FD fails if zero endurance.
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Old 10-29-2025, 09:29 AM
Ennewi Ennewi is offline
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Originally Posted by Wakanda [You must be logged in to view images. Log in or Register.]
If a warrior in my group was using a shield for the bash aggro I think it would trigger me. My fav part of grouping with warriors is their high DPS. I can root mobs if aggro is that big of an issue. I prefer the mobs dying faster. [You must be logged in to view images. Log in or Register.] I always feel the diff between having a Warrior tank and an SK / Pal tank because of how slow everything dies.
Shields with procs, that proc on block instead of or along with bash. Increase bash damage based on its AC. Warriors tanking and not tanking would still have the option to dual wield, but shield enhancments would add another layer to the class and another piece of equipment to their versatile arsenal. Not that warriors don't equip shields now but rarely, when on ramp or something.

Worn damage shields would also be fitting, not just for certain NPCs like the cacti in OverThere, but for endgame items. Can't be dispelled. Doesn't take up buff slot. Stackable.
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Last edited by Ennewi; 10-29-2025 at 09:34 AM..
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