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  #171  
Old 11-11-2025, 02:01 PM
Jimjam Jimjam is offline
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It would be very classic if a bunch of changes were saved for blue 3.0 so we all have to learn and adapt instead of being able to practice ready for new server (classic eq beta players this is your window to chime in and brag beta let you practice for live).
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  #172  
Old 11-11-2025, 02:02 PM
WarpathEQ WarpathEQ is offline
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If you read through the posts from CSR on the forums you would know that the devs are aware of non classic charm/lull/resists and have a plan for it, that plan just so happens to be complex and challenging to develop/implement.

In the short term, the duration of some such spells was reduced as a temporary curb and will be adjusted back upon the large overhaul of resists, channeling, ect which seems to be the last huge non-classic frontier the devs are working on.
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  #173  
Old 11-11-2025, 02:08 PM
Ennewi Ennewi is offline
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
Huh, you learn something new every day. Maybe it was Rogean's class
AFAIK Rog's class was shadow knight, or at least his GM character has been on p99.
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  #174  
Old 11-11-2025, 02:21 PM
shovelquest shovelquest is offline
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
Huh, you learn something new every day. Maybe it was Rogean's class, or the class of another dev (who wrote the relevant code ... and that code is too gnarly for Nilbog to mess with?)

I honestly don't know why P99 is the way it is, but it's frustrating that they work so hard on making everything else classic, and ignore what everyone who played in Classic knows is unclassic (ie. the title of the thread).

Its like they wrote a Street Fighter 2 emulator where Zangief is the fastest character, but instead of addressing it they just keep adjusting the hadouken damage by a point or two. And meanwhile the Zangief players (now the most popular character) keep repeating that Zangief was always like that in the original game, but older players just weren't as good at playing him.



Absolutely. It makes no sense to fix Green (unless they need to test the fix for 2.0) ... but there's no reason I can see not to fix it in 2.0.

I've played a lot of classes to 60 here, and even more to the 40s and 50s, but I've never taken an Enchanter past low levels because I want to play the real/classic Enchanter I never got to play on live. The classic Enchanter might not be as easy as the P99 version, but it was still a great (and solo-capable) class.

I dream of Green 2.0 letting me play that class.
One thing loramin and I can agree on:

MAX charm durrations should never exceed 8 mins.
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  #175  
Old 11-11-2025, 05:47 PM
Goregasmic Goregasmic is offline
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Like I said before I don't think the resist rates are classic and there also seemed to be different resist rates for different spell levels back then (like basic root landing more than other iterations) so I wouldn't be surprised if they wanted to untangle all this at once since it is all intertwined.

From a dev standpoint I guess they'd also rather test it on green because dropping a huge content patch on a new server day is a recipe for disaster if anything in the patch goes wrong.
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  #176  
Old 11-11-2025, 05:52 PM
shovelquest shovelquest is offline
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But literally charm spells max duration in classic is 8 mins and its 22 mins here. That would seem like an easy change to me.
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  #177  
Old 11-11-2025, 06:48 PM
loramin loramin is offline
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Quote:
Originally Posted by Ennewi [You must be logged in to view images. Log in or Register.]
AFAIK Rog's class was shadow knight, or at least his GM character has been on p99.
Huh, learned two things ... although I should have already known that, from GM island in Sky (I believe Rogean is on the left):

[You must be logged in to view images. Log in or Register.]

But really, I never meant to say "I know Nilbog or Rogean mained an Enchanter for certain" (although, in casual forum talk, I might have implied that) ... I just meant "there is clearly unclassic stuff here (as Shovel just mentioned), and normally Rogean/Nilbog do everything they can to remove unclassic stuff; there must be some reason (like that one of them has a soft spot for Enchanters from playing them on live) to explain that conflict".
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Last edited by loramin; 11-11-2025 at 06:51 PM..
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  #178  
Old 11-11-2025, 07:01 PM
Vexenu Vexenu is offline
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It should also be noted that while Enchanters enjoy unclassic advantages with their charm and lulls, Necros and Mages are heavily penalized in unclassic fashion (via resistable lifetaps and pet agro changes), which makes Enchanters even stronger in comparison to their INT caster peers.
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  #179  
Old 11-12-2025, 10:40 AM
Ennewi Ennewi is offline
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Quote:
Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
It should also be noted that while Enchanters enjoy unclassic advantages with their charm and lulls, Necros and Mages are heavily penalized in unclassic fashion (via resistable lifetaps and pet agro changes), which makes Enchanters even stronger in comparison to their INT caster peers.
Yep. Same goes for Bards and the song/proc aggro nerf. Group tanking isn't really viable anymore, deftdance can't be used like weaponshield on raids, and CCing takes more effort peeling loose mobs. Class feels significantly less dynamic as a result. And, more than that, it feels out of place to have nostalgia for these features, with no idea whether they'll make a return for the sake of classic or not.
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Last edited by Ennewi; 11-12-2025 at 10:52 AM..
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  #180  
Old 11-12-2025, 10:51 AM
Ennewi Ennewi is offline
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
But really, I never meant to say "I know Nilbog or Rogean mained an Enchanter for certain" (although, in casual forum talk, I might have implied that) ... I just meant "there is clearly unclassic stuff here (as Shovel just mentioned), and normally Rogean/Nilbog do everything they can to remove unclassic stuff; there must be some reason (like that one of them has a soft spot for Enchanters from playing them on live) to explain that conflict".
Ah gotcha. Yeah, at the very least, it would be nice if there were other status updates for bug threads other than "fixed, pending update" such as "more info required", "more dev time required", and so on. Then the community would know, yes the intention is to add/remove/fix a known issue...eventually.
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