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#171
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It would be very classic if a bunch of changes were saved for blue 3.0 so we all have to learn and adapt instead of being able to practice ready for new server (classic eq beta players this is your window to chime in and brag beta let you practice for live).
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#172
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If you read through the posts from CSR on the forums you would know that the devs are aware of non classic charm/lull/resists and have a plan for it, that plan just so happens to be complex and challenging to develop/implement.
In the short term, the duration of some such spells was reduced as a temporary curb and will be adjusted back upon the large overhaul of resists, channeling, ect which seems to be the last huge non-classic frontier the devs are working on. | ||
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#173
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#174
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Quote:
MAX charm durrations should never exceed 8 mins.
__________________
I am a highly open and reflective and conscientious individual with moderate to low agreeableness and a moderate level of emotional reactivity/sensitivity.
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#175
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Like I said before I don't think the resist rates are classic and there also seemed to be different resist rates for different spell levels back then (like basic root landing more than other iterations) so I wouldn't be surprised if they wanted to untangle all this at once since it is all intertwined.
From a dev standpoint I guess they'd also rather test it on green because dropping a huge content patch on a new server day is a recipe for disaster if anything in the patch goes wrong. | ||
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#176
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But literally charm spells max duration in classic is 8 mins and its 22 mins here. That would seem like an easy change to me.
__________________
I am a highly open and reflective and conscientious individual with moderate to low agreeableness and a moderate level of emotional reactivity/sensitivity.
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#177
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Quote:
[You must be logged in to view images. Log in or Register.] But really, I never meant to say "I know Nilbog or Rogean mained an Enchanter for certain" (although, in casual forum talk, I might have implied that) ... I just meant "there is clearly unclassic stuff here (as Shovel just mentioned), and normally Rogean/Nilbog do everything they can to remove unclassic stuff; there must be some reason (like that one of them has a soft spot for Enchanters from playing them on live) to explain that conflict".
__________________
Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
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Last edited by loramin; 11-11-2025 at 06:51 PM..
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#178
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It should also be noted that while Enchanters enjoy unclassic advantages with their charm and lulls, Necros and Mages are heavily penalized in unclassic fashion (via resistable lifetaps and pet agro changes), which makes Enchanters even stronger in comparison to their INT caster peers.
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#179
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Last edited by Ennewi; 11-12-2025 at 10:52 AM..
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#180
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