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#1
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The problem is the very reason you stated for having it: multiple facets of the game can be played at the same time. It doesn't matter if that means one character is healing or tanking or selling or tradeskilling - two unrelated things are happening at the same time.
Think back to when /ooc was global. People sold things from every zone and when you went to buy something you just ran to wherever they are and bought it (or they would port to a bank and then go back to xping). There was no specific role of a character as you could do it all. Besides, if you have two clients open where one requires you to watch text for items you want to buy or sell and the other requires you to be focused on pulling/killing/healing... someone is going to think they can multitask when they can't. I don't want to be in a group with someone who isn't paying attention. | ||
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#2
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Quote:
__________________
[50 Magician] Ennoia (Dark Elf)
TEAM UTHGAARD | |||
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#3
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Is there a problem currently that needs fixing? Why not just keep things the way they are? I like that idea.
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | ||
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#4
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One aspect that I don't believe has been discussed in this thread is the fact that a lot of people don't like to spend their active time trading.
This means that if they have stuff to sell they will go to the tunnel and sell at rock bottom prices if they have to (much to the pleasure of people who do the buy low sell high thing) so that they can go back to xp'ing or tradeskilling or whatever other activity they prefer. People who also don't play during prime time hours and go buy/sell during low times also have to deal with a different economy, sometimes they will settle on buying lesser items instead of BiS because that is all that is available. These are classic pressures on the EQ-nomy that all died when the bazaar went live, and that I think would be very detrimental to p99 if this type of change were implemented. Being only able to interact through one character at any given time breathes life into many aspects of the game and greatly enhances player immersion. Dismissing its impact and trying to erode it through exemptions of any kind will only bring about the game's downfall; an unforeseen lesson harshly displayed in the real game's expansions. 'Stuce | ||
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