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#1
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does not matter really the basic dmg of high end nukes is just too fucking low
they just making a melee zerg server | ||
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#2
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only way you should be resisting nukes in the way people are here with 200 resist
is if you had 550 its obviousley not possible to get past 300 till vex thal , and you wont touch 400 till psalm of veeshan and elemental gear but point being at around 200 on classic you become a god and thats wrong new win class of r99 = SK roll em out ogres n trolls ready to | ||
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#3
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Quote:
http://www.thesafehouse.org/forums/s...ead.php?t=2872 Gear If you have the prescribed weapons, you are most of the way there. Keep your PvE set of AC/HP gear current and it will do for melee classes. Keep a set of resist gear and wear it constantly. Mix your gear up depending on who you are going to fight, by default wear your resist gear. It is best if your AC/HP gear counts as resist gear as well. A proper list of available resist gear is amazingly long, simply search on any EQ info site. To vaguely get an idea of which item you should wear, sum the total amount of resist it has and compare, giving proper weight to more important resists as needed. Recommended Resists by Order of Importance: 1. Magic: 160-180+ (minimum 140) At this level it is exceedingly rare to be snared/rooted but it occasionally happens when tashed/maloed. Most magic DDs will be resisted totally or partially. Normal mezzes should be resisted. 2. Heat: 140-180+ (minimum 120) Many classes use fire, and it hits hard. 3. Disease: 130-160+ (minimum 100) Most useful against Pox of Bertoxxulous. Pox will stick a good bit at 80 and the surrounding range. Insidious Malady is highly difficult to resist and will decrease disease resist by a lot. It takes 2 charges of SHM cure disease potion to cure and is fast casting. PoB takes 2 charges as well. 3. Poison: 120-140+ (minimum 100) Most useful vs. Envenomed Bolt (ebolt) and Bane of Nife. Same success rate as PoB, perhaps a little lower. 3. Cold: 120-140+ (minimum 100) Not used very much. Shaman nukes and bracer mostly, occasionally druid, rarely wizard.
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#4
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Quote:
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#5
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Quote:
__________________
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#6
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Quote:
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#7
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Quote:
__________________
"Death is certain, life is not."-Unknown
"When in doubt, burn it to the ground!"-Me | |||
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#8
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This is true. Clerics would bitch they could never land a nuke on people who had MR resists that were lower than their MR (MR would be 120 and CR/FR would be 140) while the other classes could land theirs.
This also sucked big time for mages. Their bolts were LoS sensitive (other players could block it) so they had to use their shock line and they would get resisted way easier than their fire nukes. But this discussion is moot. It has already been said that classic resists are not being taken into account.
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#9
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Gravity flux was another one of those easy as shit to resist spells :P.
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#10
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Sayin mages have zero chance in pvp if earth pet root doesnt land is fkin crazy. Tamiah stop trollin up the boards with your nonsense. Go buy some freaking shadowstep potions if you are so worried about melee. Cast levitate and go stand on a tree. This guy is fkin crazy.
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